#include <VdpauGL.h>
◆ Init()
◆ Map()
◆ MapNV12()
bool CVdpauTexture::MapNV12 |
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◆ MapRGB()
bool CVdpauTexture::MapRGB |
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◆ Unmap()
void CVdpauTexture::Unmap |
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◆ UnmapNV12()
void CVdpauTexture::UnmapNV12 |
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◆ UnmapRGB()
void CVdpauTexture::UnmapRGB |
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◆ m_glSurface
◆ m_interop
◆ m_texHeight
int VDPAU::CVdpauTexture::m_texHeight = 0 |
◆ m_texture
GLuint VDPAU::CVdpauTexture::m_texture = 0 |
◆ m_textureBotUV
GLuint VDPAU::CVdpauTexture::m_textureBotUV = 0 |
◆ m_textureBotY
GLuint VDPAU::CVdpauTexture::m_textureBotY = 0 |
◆ m_textureTopUV
GLuint VDPAU::CVdpauTexture::m_textureTopUV = 0 |
◆ m_textureTopY
GLuint VDPAU::CVdpauTexture::m_textureTopY = 0 |
◆ m_texWidth
int VDPAU::CVdpauTexture::m_texWidth = 0 |
◆ m_vdpauPic
The documentation for this class was generated from the following files: