#include <VdpauGL.h>
◆ Init()
◆ Map()
◆ MapNV12()
| bool CVdpauTexture::MapNV12 |
( |
| ) |
|
|
protected |
◆ MapRGB()
| bool CVdpauTexture::MapRGB |
( |
| ) |
|
|
protected |
◆ Unmap()
| void CVdpauTexture::Unmap |
( |
| ) |
|
◆ UnmapNV12()
| void CVdpauTexture::UnmapNV12 |
( |
| ) |
|
|
protected |
◆ UnmapRGB()
| void CVdpauTexture::UnmapRGB |
( |
| ) |
|
|
protected |
◆ m_glSurface
◆ m_interop
◆ m_texHeight
| int VDPAU::CVdpauTexture::m_texHeight = 0 |
◆ m_texture
| GLuint VDPAU::CVdpauTexture::m_texture = 0 |
◆ m_textureBotUV
| GLuint VDPAU::CVdpauTexture::m_textureBotUV = 0 |
◆ m_textureBotY
| GLuint VDPAU::CVdpauTexture::m_textureBotY = 0 |
◆ m_textureTopUV
| GLuint VDPAU::CVdpauTexture::m_textureTopUV = 0 |
◆ m_textureTopY
| GLuint VDPAU::CVdpauTexture::m_textureTopY = 0 |
◆ m_texWidth
| int VDPAU::CVdpauTexture::m_texWidth = 0 |
◆ m_vdpauPic
The documentation for this class was generated from the following files: