◆ CVdpauBufferPool()
| CVdpauBufferPool::CVdpauBufferPool |
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CDecoder & | decoder | ) |
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explicit |
◆ ~CVdpauBufferPool()
| CVdpauBufferPool::~CVdpauBufferPool |
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override |
◆ Get()
◆ GetVdpau()
◆ HasFree()
| bool CVdpauBufferPool::HasFree |
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◆ InvalidateUsed()
| void CVdpauBufferPool::InvalidateUsed |
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◆ ProcessSyncPicture()
◆ QueueReturnPicture()
◆ Return()
| void CVdpauBufferPool::Return |
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int | id | ) |
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overridevirtual |
◆ allRenderPics
◆ freeRenderPics
| std::deque<int> VDPAU::CVdpauBufferPool::freeRenderPics |
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protected |
◆ m_vdpau
| CDecoder& VDPAU::CVdpauBufferPool::m_vdpau |
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protected |
◆ numOutputSurfaces
| unsigned short VDPAU::CVdpauBufferPool::numOutputSurfaces |
◆ outputSurfaces
| std::vector<VdpOutputSurface> VDPAU::CVdpauBufferPool::outputSurfaces |
◆ processedPics
◆ processedPicsAway
◆ procPicId
| int VDPAU::CVdpauBufferPool::procPicId = 0 |
◆ syncRenderPics
| std::deque<int> VDPAU::CVdpauBufferPool::syncRenderPics |
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protected |
◆ usedRenderPics
| std::deque<int> VDPAU::CVdpauBufferPool::usedRenderPics |
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protected |
The documentation for this class was generated from the following file: