#include <VideoFilterShaderGL.h>
◆ BaseVideoFilterShader()
BaseVideoFilterShader::BaseVideoFilterShader |
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◆ ~BaseVideoFilterShader()
BaseVideoFilterShader::~BaseVideoFilterShader |
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◆ GetCoordLoc()
GLint Shaders::GL::BaseVideoFilterShader::GetCoordLoc |
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◆ GetTextureFilter()
virtual bool Shaders::GL::BaseVideoFilterShader::GetTextureFilter |
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GLint & | filter | ) |
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◆ GetVertexLoc()
GLint Shaders::GL::BaseVideoFilterShader::GetVertexLoc |
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◆ SetAlpha()
void Shaders::GL::BaseVideoFilterShader::SetAlpha |
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GLfloat | alpha | ) |
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◆ SetHeight()
void Shaders::GL::BaseVideoFilterShader::SetHeight |
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int | h | ) |
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◆ SetMatrices()
void Shaders::GL::BaseVideoFilterShader::SetMatrices |
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const GLfloat * | p, |
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const GLfloat * | m ) |
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◆ SetNonLinStretch()
void Shaders::GL::BaseVideoFilterShader::SetNonLinStretch |
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float | stretch | ) |
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◆ SetSourceTexture()
void Shaders::GL::BaseVideoFilterShader::SetSourceTexture |
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GLint | ytex | ) |
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◆ SetWidth()
void Shaders::GL::BaseVideoFilterShader::SetWidth |
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int | w | ) |
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◆ m_alpha
GLfloat Shaders::GL::BaseVideoFilterShader::m_alpha |
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◆ m_hAlpha
GLint Shaders::GL::BaseVideoFilterShader::m_hAlpha = -1 |
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◆ m_hCoord
GLint Shaders::GL::BaseVideoFilterShader::m_hCoord = -1 |
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◆ m_height
int Shaders::GL::BaseVideoFilterShader::m_height |
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◆ m_hModel
GLint Shaders::GL::BaseVideoFilterShader::m_hModel = -1 |
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◆ m_hProj
GLint Shaders::GL::BaseVideoFilterShader::m_hProj = -1 |
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◆ m_hSourceTex
GLint Shaders::GL::BaseVideoFilterShader::m_hSourceTex = 0 |
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◆ m_hStepXY
GLint Shaders::GL::BaseVideoFilterShader::m_hStepXY = 0 |
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◆ m_hStretch
GLint Shaders::GL::BaseVideoFilterShader::m_hStretch = -1 |
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◆ m_hVertex
GLint Shaders::GL::BaseVideoFilterShader::m_hVertex = -1 |
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◆ m_model
const GLfloat* Shaders::GL::BaseVideoFilterShader::m_model = nullptr |
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◆ m_proj
const GLfloat* Shaders::GL::BaseVideoFilterShader::m_proj = nullptr |
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◆ m_sourceTexUnit
GLint Shaders::GL::BaseVideoFilterShader::m_sourceTexUnit = 0 |
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◆ m_stepX
float Shaders::GL::BaseVideoFilterShader::m_stepX |
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◆ m_stepY
float Shaders::GL::BaseVideoFilterShader::m_stepY |
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◆ m_stretch
float Shaders::GL::BaseVideoFilterShader::m_stretch |
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◆ m_width
int Shaders::GL::BaseVideoFilterShader::m_width |
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The documentation for this class was generated from the following files: