#include <GLSLOutput.h>
◆ GLSLOutput()
      
        
          | GLSLOutput::GLSLOutput  | 
          ( | 
          int |           texunit,  | 
        
        
           | 
           | 
          bool |           useDithering,  | 
        
        
           | 
           | 
          unsigned int |           ditherDepth,  | 
        
        
           | 
           | 
          bool |           fullrange,  | 
        
        
           | 
           | 
          GLuint |           clutTex,  | 
        
        
           | 
           | 
          int |           clutSize ) | 
        
      
 
 
◆ Free()
      
        
          | void GLSLOutput::Free  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetDefines()
      
        
          | std::string GLSLOutput::GetDefines  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ OnCompiledAndLinked()
      
        
          | void GLSLOutput::OnCompiledAndLinked  | 
          ( | 
          GLuint |           programHandle | ) | 
           | 
        
      
 
- Todo
 - create a dither pattern 
 
 
 
◆ OnDisabled()
      
        
          | void GLSLOutput::OnDisabled  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ OnEnabled()
      
        
          | bool GLSLOutput::OnEnabled  | 
          ( | 
           | ) | 
           | 
        
      
 
 
The documentation for this class was generated from the following files: