#include <GLSLOutput.h>
◆ GLSLOutput()
GLSLOutput::GLSLOutput |
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int | texunit, |
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bool | useDithering, |
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unsigned int | ditherDepth, |
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bool | fullrange, |
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GLuint | clutTex, |
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int | clutSize ) |
◆ Free()
void GLSLOutput::Free |
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◆ GetDefines()
std::string GLSLOutput::GetDefines |
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◆ OnCompiledAndLinked()
void GLSLOutput::OnCompiledAndLinked |
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GLuint | programHandle | ) |
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- Todo
- create a dither pattern
◆ OnDisabled()
void GLSLOutput::OnDisabled |
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◆ OnEnabled()
bool GLSLOutput::OnEnabled |
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The documentation for this class was generated from the following files: