#include <Shader.h>
◆ CGLSLShaderProgram() [1/2]
| CGLSLShaderProgram::CGLSLShaderProgram |
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◆ CGLSLShaderProgram() [2/2]
| CGLSLShaderProgram::CGLSLShaderProgram |
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const std::string & | vert, |
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const std::string & | frag ) |
◆ ~CGLSLShaderProgram()
| CGLSLShaderProgram::~CGLSLShaderProgram |
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override |
◆ CompileAndLink()
| bool CGLSLShaderProgram::CompileAndLink |
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overridevirtual |
◆ Disable()
| void CGLSLShaderProgram::Disable |
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overridevirtual |
◆ Enable()
| bool CGLSLShaderProgram::Enable |
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overridevirtual |
◆ Free()
| void CGLSLShaderProgram::Free |
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◆ m_lastProgram
| GLint Shaders::CGLSLShaderProgram::m_lastProgram |
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◆ m_validated
| bool Shaders::CGLSLShaderProgram::m_validated = false |
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protected |
The documentation for this class was generated from the following files: