Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
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This is the complete list of members for COutputShader, including all inherited members.
ApplyEffectParameters(CD3DEffect &effect, unsigned sourceWidth, unsigned sourceHeight) | COutputShader | |
COutputShader()=default | COutputShader | explicit |
Create(bool useLUT, bool useDithering, int ditherDepth, bool toneMapping, ETONEMAPMETHOD toneMethod, bool HLGtoPQ) | COutputShader | |
CreateInputLayout(D3D11_INPUT_ELEMENT_DESC *layout, unsigned numElements) | CWinShader | protectedvirtual |
CreateLUTView(int lutSize, uint16_t *lutData, bool isRGB, ID3D11ShaderResourceView **ppLUTView) | COutputShader | static |
CreateVertexBuffer(unsigned int vertCount, unsigned int vertSize) | CWinShader | protectedvirtual |
CWinShader()=default | CWinShader | protected |
Execute(const std::vector< CD3DTexture * > &targets, unsigned int vertexIndexStep) | CWinShader | protectedvirtual |
GetDebugInfo() | COutputShader | |
GetDefines(DefinesMap &map) const | COutputShader | |
LoadEffect(const std::string &filename, DefinesMap *defines) | CWinShader | protectedvirtual |
LockVertexBuffer(void **data) | CWinShader | protectedvirtual |
m_effect | CWinShader | protected |
m_target | CWinShader | protected |
Render(CD3DTexture &sourceTexture, CRect sourceRect, const CPoint points[4], CD3DTexture &target, unsigned range=0, float contrast=0.5f, float brightness=0.5f) | COutputShader | |
Render(CD3DTexture &sourceTexture, CRect sourceRect, CRect destRect, CD3DTexture &target, unsigned range=0, float contrast=0.5f, float brightness=0.5f) | COutputShader | |
SetDisplayMetadata(bool hasDisplayMetadata, AVMasteringDisplayMetadata displayMetadata, bool hasLightMetadata, AVContentLightMetadata lightMetadata) | COutputShader | |
SetLUT(int lutSize, ID3D11ShaderResourceView *pLUTView) | COutputShader | |
SetStepParams(unsigned stepIndex) | CWinShader | inlineprotectedvirtual |
SetToneMapParam(ETONEMAPMETHOD method, float param) | COutputShader | |
UnlockVertexBuffer() | CWinShader | protectedvirtual |
~COutputShader()=default | COutputShader | |
~CWinShader()=default | CWinShader | protectedvirtual |