Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
Loading...
Searching...
No Matches
KODI::GAME::CGUIDialogAxisDetection Member List

This is the complete list of members for KODI::GAME::CGUIDialogAxisDetection, including all inherited members.

AbortableWait(CEvent &event, std::chrono::milliseconds duration=std::chrono::milliseconds(-1))CThreadinlineprotected
AcceptsPrimitive(JOYSTICK::PRIMITIVE_TYPE type) const overrideKODI::GAME::CGUIDialogAxisDetectionvirtual
ButtonMapCallbacks(void)KODI::JOYSTICK::IButtonMapperinline
CGUIDialogAxisDetection()=defaultKODI::GAME::CGUIDialogAxisDetection
CGUIDialogButtonCapture()KODI::GAME::CGUIDialogButtonCapture
ControllerID() const overrideKODI::GAME::CGUIDialogButtonCapturevirtual
Create(bool bAutoDelete=false)CThreadprotected
CThread(const char *ThreadName)CThreadexplicitprotected
CThread(IRunnable *pRunnable, const char *ThreadName)CThreadprotected
GetCurrentThread()CThreadprotectedstatic
GetCurrentThreadId()CThreadinlineprotectedstatic
GetDialogHeader() overrideKODI::GAME::CGUIDialogAxisDetectionprotectedvirtual
GetDialogText() overrideKODI::GAME::CGUIDialogAxisDetectionprotectedvirtual
IButtonMapper()=defaultKODI::JOYSTICK::IButtonMapper
IsAutoDelete() constCThreadprotected
IsCurrentThread() constCThreadprotected
IsRunning() constCThreadprotected
Join(std::chrono::milliseconds duration)CThreadprotected
m_bStopCThreadprotected
m_captureEventKODI::GAME::CGUIDialogButtonCaptureprotected
MapPrimitive(JOYSTICK::IButtonMap *buttonMap, KEYMAP::IKeymap *keymap, const JOYSTICK::CDriverPrimitive &primitive) overrideKODI::GAME::CGUIDialogButtonCapturevirtual
MapPrimitiveInternal(JOYSTICK::IButtonMap *buttonMap, KEYMAP::IKeymap *keymap, const JOYSTICK::CDriverPrimitive &primitive) overrideKODI::GAME::CGUIDialogAxisDetectionprotectedvirtual
NeedsCooldown() const overrideKODI::GAME::CGUIDialogButtonCaptureinlinevirtual
Notify(const Observable &obs, const ObservableMessage msg) overrideKODI::GAME::CGUIDialogButtonCapturevirtual
Observer()=defaultObserver
OnClose(bool bAccepted) overrideKODI::GAME::CGUIDialogAxisDetectioninlineprotectedvirtual
OnEventFrame(const JOYSTICK::IButtonMap *buttonMap, bool bMotion) overrideKODI::GAME::CGUIDialogButtonCaptureinlinevirtual
OnException()CThreadinlineprotectedvirtual
OnExit()CThreadinlineprotectedvirtual
OnLateAxis(const JOYSTICK::IButtonMap *buttonMap, unsigned int axisIndex) overrideKODI::GAME::CGUIDialogAxisDetectionvirtual
OnStartup()CThreadinlineprotectedvirtual
Process() overrideKODI::GAME::CGUIDialogButtonCaptureprotectedvirtual
ResetButtonMapCallbacks(void)KODI::JOYSTICK::IButtonMapperinline
SetButtonMapCallback(const std::string &deviceLocation, IButtonMapCallback *callback)KODI::JOYSTICK::IButtonMapperinline
SetPriority(const ThreadPriority &priority)CThreadprotected
Show()KODI::GAME::CGUIDialogButtonCapture
Sleep(std::chrono::duration< Rep, Period > duration)CThreadinlineprotected
StopThread(bool bWait=true)CThreadprotectedvirtual
WAIT_INTERRUPTED enum valueCThreadprotected
WAIT_SIGNALED enum valueCThreadprotected
WAIT_TIMEDOUT enum valueCThreadprotected
WaitResponse enum nameCThreadprotected
~CGUIDialogAxisDetection() override=defaultKODI::GAME::CGUIDialogAxisDetection
~CGUIDialogButtonCapture() override=defaultKODI::GAME::CGUIDialogButtonCapture
~CThread()CThreadprotectedvirtual
~IButtonMapper()=defaultKODI::JOYSTICK::IButtonMappervirtual
~Observer()=defaultObservervirtual