Kodi Documentation 22.0
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KODI::GAME::CDialogInGameSaves Member List

This is the complete list of members for KODI::GAME::CDialogInGameSaves, including all inherited members.

ActionMap typedefCGUIControl
AddControl(CGUIControl *control, int position=-1)CGUIControlGroupvirtual
AddLookup(CGUIControl *control)CGUIControlLookupprotected
AfterRender()CGUIWindow
AllocResources(bool forceLoad=false)CGUIWindowvirtual
AllocResources() overrideCGUIWindowvirtual
ALWAYS enum valueCGUIControl
Animate(unsigned int currentTime) overrideCGUIWindowprotectedvirtual
AssignDepth() overrideCGUIControlGroupvirtual
CalcRenderRegion() constCGUIControlvirtual
CanBeActivated() constCGUIWindowinlinevirtual
CancelAutoClose(void)CGUIDialog
CanFocus() const overrideCGUIControlGroupvirtual
CanFocusFromPoint(const CPoint &point) constCGUIControlprotectedvirtual
CDialogGameVideoSelect(int windowId)KODI::GAME::CDialogGameVideoSelectprotected
CDialogInGameSaves()KODI::GAME::CDialogInGameSaves
CenterWindow()CGUIWindow
CGUIControl()CGUIControl
CGUIControl(int parentID, int controlID, float posX, float posY, float width, float height)CGUIControl
CGUIControl(const CGUIControl &)CGUIControl
CGUIControlGroup()CGUIControlGroup
CGUIControlGroup(int parentID, int controlID, float posX, float posY, float width, float height)CGUIControlGroup
CGUIControlGroup(const CGUIControlGroup &from)CGUIControlGroupexplicit
CGUIControlLookup()=defaultCGUIControlLookup
CGUIControlLookup(int parentID, int controlID, float posX, float posY, float width, float height)CGUIControlLookupinline
CGUIControlLookup(const CGUIControlLookup &from)CGUIControlLookupexplicit
CGUIDialog(int id, const std::string &xmlFile, DialogModalityType modalityType=DialogModalityType::MODAL)CGUIDialog
CGUIWindow(int id, const std::string &xmlFile)CGUIWindow
CheckAnimation(ANIMATION_TYPE animType) overrideCGUIWindowprotectedvirtual
ciControls typedefCGUIControlGroupprotected
ClearAll() overrideCGUIWindowvirtual
ClearBackground()CGUIWindowvirtual
ClearLookup()CGUIControlLookupinlineprotected
ClearProperties()CGUIWindow
Clone() const overrideCGUIControlGroupinlinevirtual
Close(bool forceClose=false, int nextWindowID=0, bool enableSound=true, bool bWait=true)CGUIWindow
Close_Internal(bool forceClose=false, int nextWindowID=0, bool enableSound=true)CGUIWindowprotected
ControlGroupHasFocus(int groupID, int controlID)CGUIWindow
ControlTypeCGUIControlprotected
crControls typedefCGUIControlGroupprotected
DELAYED enum valueCGUIControl
DIRTY_STATE_CHILDCGUIControlprotectedstatic
DIRTY_STATE_CONTROLCGUIControlprotectedstatic
DisableAnimations()CGUIWindow
DoProcess(unsigned int currentTime, CDirtyRegionList &dirtyregions) overrideCGUIDialogvirtual
DoRender() overrideCGUIWindowvirtual
DynamicResourceAlloc(bool bOnOff) overrideCGUIWindowvirtual
FOCUS enum valueCGUIControl
FrameMove() overrideKODI::GAME::CDialogGameVideoSelectvirtual
FreeResources(bool forceUnLoad=false) overrideCGUIWindowvirtual
GetAction(int actionID) constCGUIControl
GetAnimation(ANIMATION_TYPE type, bool checkConditions=true)CGUIControl
GetAnimations() constCGUIControlinline
GetCondition(int condition, int data) constCGUIControlinlinevirtual
GetControl(int id, std::vector< CGUIControl * > *idCollector=nullptr) overrideCGUIControlLookupvirtual
GetControlType() constCGUIControlinline
GetCoordsRes() constCGUIWindowinline
GetCurrentListItem(int offset=0)CGUIWindowinlinevirtual
GetDescription() constCGUIControlinlinevirtual
GetDescriptionByIndex(int index) constCGUIControlinlinevirtual
GetFirstFocusableControl(int id)CGUIControlGroupvirtual
GetFocusedControl() constCGUIControlGroup
GetFocusedControlID() constCGUIControlGroup
GetFocusedItem() const overrideKODI::GAME::CDialogInGameSavesprotectedvirtual
GetHeading() overrideKODI::GAME::CDialogInGameSavesprotectedvirtual
GetHeight() constCGUIControlvirtual
GetID(void) constCGUIControlvirtual
GetIDRange() constCGUIWindowinline
GetItems(CFileItemList &items) overrideKODI::GAME::CDialogInGameSavesprotectedvirtual
GetLoadType()CGUIWindowinline
GetLookup() constCGUIControlLookupinlineprotected
GetLookupControls(int controlId) constCGUIControlLookupinlineprotected
GetModalityType() constCGUIDialoginlinevirtual
GetParentControl(void) constCGUIControlinline
GetParentID() constCGUIControl
GetPosition() const overrideCGUIWindowprotectedvirtual
GetPreviousWindow()CGUIWindowinline
GetProperty(const std::string &key) constCGUIWindow
GetRenderOrder()CGUIWindowinline
GetRenderPosition() constCGUIControl
GetRenderRegion() constCGUIControlinline
GetScaledBounds() constCGUIWindow
GetViewContainerID() constCGUIWindowinlinevirtual
GetViewCount() constCGUIWindowinlinevirtual
GetWidth() constCGUIControlvirtual
GetXPosition() constCGUIControlvirtual
GetYPosition() constCGUIControlvirtual
GUICONTAINER_EPGGRID enum valueCGUIControl
GUICONTAINER_FIXEDLIST enum valueCGUIControl
GUICONTAINER_LIST enum valueCGUIControl
GUICONTAINER_PANEL enum valueCGUIControl
GUICONTAINER_WRAPLIST enum valueCGUIControl
GUICONTROL_BORDEREDIMAGE enum valueCGUIControl
GUICONTROL_BUTTON enum valueCGUIControl
GUICONTROL_COLORBUTTON enum valueCGUIControl
GUICONTROL_EDIT enum valueCGUIControl
GUICONTROL_FADELABEL enum valueCGUIControl
GUICONTROL_GAME enum valueCGUIControl
GUICONTROL_GAMECONTROLLER enum valueCGUIControl
GUICONTROL_GAMECONTROLLERLIST enum valueCGUIControl
GUICONTROL_GROUP enum valueCGUIControl
GUICONTROL_GROUPLIST enum valueCGUIControl
GUICONTROL_IMAGE enum valueCGUIControl
GUICONTROL_LABEL enum valueCGUIControl
GUICONTROL_LISTGROUP enum valueCGUIControl
GUICONTROL_LISTLABEL enum valueCGUIControl
GUICONTROL_MOVER enum valueCGUIControl
GUICONTROL_MULTI_IMAGE enum valueCGUIControl
GUICONTROL_PROGRESS enum valueCGUIControl
GUICONTROL_RADIO enum valueCGUIControl
GUICONTROL_RANGES enum valueCGUIControl
GUICONTROL_RENDERADDON enum valueCGUIControl
GUICONTROL_RESIZE enum valueCGUIControl
GUICONTROL_RSS enum valueCGUIControl
GUICONTROL_SCROLLBAR enum valueCGUIControl
GUICONTROL_SETTINGS_SLIDER enum valueCGUIControl
GUICONTROL_SLIDER enum valueCGUIControl
GUICONTROL_SPIN enum valueCGUIControl
GUICONTROL_SPINEX enum valueCGUIControl
GUICONTROL_TEXTBOX enum valueCGUIControl
GUICONTROL_TOGGLEBUTTON enum valueCGUIControl
GUICONTROL_UNKNOWN enum valueCGUIControl
GUICONTROL_VIDEO enum valueCGUIControl
GUICONTROL_VISUALISATION enum valueCGUIControl
GUICONTROLTYPES enum nameCGUIControl
GUISCROLLVALUE enum nameCGUIControl
GUIVISIBLE enum nameCGUIControl
HasAnimation(ANIMATION_TYPE anim) overrideCGUIControlGroupvirtual
HasFocus() const overrideCGUIControlGroupvirtual
HasID(int controlID) constCGUIWindowvirtual
HasListItems() constCGUIWindowinlinevirtual
HasProcessed() constCGUIControlinline
HasSaveLastControl() constCGUIWindowinline
HasVisibleCondition() constCGUIControlinline
HasVisibleControls()CGUIWindowinlinevirtual
HIDDEN enum valueCGUIControl
HitTest(const CPoint &point) constCGUIControlvirtual
iControls typedefCGUIControlGroupprotected
Initialize()CGUIWindow
InsertControl(CGUIControl *control, const CGUIControl *insertPoint)CGUIControlGroup
IsActive() constCGUIWindowvirtual
IsAnimating(ANIMATION_TYPE animType) overrideCGUIWindowvirtual
IsAutoClosed(void) constCGUIDialoginline
IsContainer() constCGUIControlinlinevirtual
IsControlDirty() constCGUIControlinline
IsControlRenderable()CGUIControl
IsCustom() constCGUIWindowinline
IsDialog() const overrideCGUIDialoginlinevirtual
IsDialogRunning() const overrideCGUIDialoginlinevirtual
IsDisabled() constCGUIControlvirtual
IsDynamicallyAllocated()CGUIControlinlinevirtual
IsGroup() const overrideCGUIControlGroupinlinevirtual
IsMediaWindow() constCGUIWindowinlinevirtual
IsModalDialog() const overrideCGUIDialoginlinevirtual
IsSoundEnabled() const overrideCGUIDialoginlinevirtual
IsValidControl(const CGUIControl *control) constCGUIControlLookupprotected
IsVisible() const overrideCGUIWindowinlinevirtual
IsVisibleFromSkin() constCGUIControlinline
KEEP_IN_MEMORY enum valueCGUIWindow
Load(TiXmlElement *pRootElement) overrideCGUIDialogprotectedvirtual
CGUIWindow::Load(const std::string &strFileName, bool bContainsPath=false)CGUIWindow
LOAD_EVERY_TIME enum valueCGUIWindow
LOAD_ON_GUI_INIT enum valueCGUIWindow
LOAD_TYPE enum nameCGUIWindow
LoadControl(TiXmlElement *pControl, CGUIControlGroup *pGroup, const CRect &rect)CGUIWindowprotected
LoadXML(const std::string &strPath, const std::string &strLowerPath)CGUIWindowprotectedvirtual
LookupMap typedefCGUIControlLookupprotected
m_actionsCGUIControlprotected
m_activeCGUIWindowprotected
m_allowHiddenFocusCGUIControlprotected
m_animationsCGUIControlprotected
m_animationsEnabledCGUIWindowprotected
m_autoClosingCGUIDialogprotected
m_bAllocatedCGUIControlprotected
m_bAutoClosedCGUIDialogprotected
m_bHasFocusCGUIControlprotected
m_bInvalidatedCGUIControlprotected
m_cachedTransformCGUIControlprotected
m_cameraCGUIControlprotected
m_childrenCGUIControlGroupprotected
m_clearBackgroundCGUIWindowprotected
m_closingCGUIWindowprotected
m_controlDirtyStateCGUIControlprotected
m_controlIDCGUIControlprotected
m_controlStatesCGUIWindowprotected
m_controlStatsCGUIControlprotected
m_coordsResCGUIWindowprotected
m_customCGUIWindowprotected
m_defaultAlwaysCGUIControlGroupprotected
m_defaultControlCGUIControlGroupprotected
m_diffuseColorCGUIControlprotected
m_dynamicResourceAllocCGUIWindowprotected
m_enableConditionCGUIControlprotected
m_enabledCGUIControlprotected
m_enableSoundCGUIDialogprotected
m_exclusiveMouseControlCGUIWindowprotected
m_focusedControlCGUIControlGroupprotected
m_forceHiddenCGUIControlprotected
m_gameVideoHandleKODI::GAME::CDialogGameVideoSelectprotected
m_hasCameraCGUIControlprotected
m_hasProcessedCGUIControlprotected
m_heightCGUIControlprotected
m_hitColorCGUIControlprotected
m_hitRectCGUIControlprotected
m_idRangeCGUIWindowprotected
m_isCulledCGUIControlprotected
m_lastControlIDCGUIWindowprotected
m_loadActionsCGUIWindowprotected
m_loadTypeCGUIWindowprotected
m_manualRunActionsCGUIWindowprotected
m_menuControlIDCGUIWindowprotected
m_menuLastFocusedControlIDCGUIWindowprotected
m_modalityTypeCGUIDialogprotected
m_needsScalingCGUIWindowprotected
m_originsCGUIWindowprotected
m_parentControlCGUIControlprotected
m_parentIDCGUIControlprotected
m_posXCGUIControlprotected
m_posYCGUIControlprotected
m_previousWindowCGUIWindowprotected
m_pulseOnSelectCGUIControlprotected
m_pushedUpdatesCGUIControlprotected
m_renderFocusedLastCGUIControlGroupprotected
m_renderOrderCGUIWindowprotected
m_renderRegionCGUIControlprotected
m_showDurationCGUIDialogprotected
m_showStartTimeCGUIDialogprotected
m_stereoCGUIControlprotected
m_transformCGUIControlprotected
m_unloadActionsCGUIWindowprotected
m_visibleCGUIControlprotected
m_visibleConditionCGUIControlprotected
m_visibleFromSkinConditionCGUIControlprotected
m_wasRunningCGUIDialogprotected
m_widthCGUIControlprotected
m_windowLoadedCGUIWindowprotected
m_windowXMLRootElementCGUIWindowprotected
MarkDirtyRegion(const unsigned int dirtyState=DIRTY_STATE_CONTROL)CGUIControl
Navigate(int direction) constCGUIControl
NeedLoad() constCGUIWindowprotected
NEVER enum valueCGUIControl
OnAction(const CAction &action) overrideCGUIDialogvirtual
OnBack(int actionID) overrideCGUIDialogvirtual
CGUIControlGroup::OnBack()CGUIControlvirtual
OnClickAction() overrideKODI::GAME::CDialogInGameSavesprotectedvirtual
OnDeinitWindow(int nextWindowID) overrideKODI::GAME::CDialogGameVideoSelectvirtual
OnDelete(CFileItem &focusedItem)KODI::GAME::CDialogInGameSavesprotected
OnDeleteAction() overrideKODI::GAME::CDialogInGameSavesprotectedvirtual
OnDescriptionChange(const std::string &description)KODI::GAME::CDialogGameVideoSelectprotected
OnDown()CGUIControlvirtual
OnEditChanged(int id, std::string &text)CGUIWindowprotected
OnFocus()CGUIControlinlinevirtual
OnInfo(int actionID)CGUIWindowinlinevirtual
CGUIControlGroup::OnInfo()CGUIControlvirtual
OnInitWindow() overrideKODI::GAME::CDialogGameVideoSelectprotectedvirtual
OnItemFocus(unsigned int index) overrideKODI::GAME::CDialogInGameSavesprotectedvirtual
OnLeft()CGUIControlvirtual
OnLoad(CFileItem &focusedItem)KODI::GAME::CDialogInGameSavesprotected
OnMenuAction() overrideKODI::GAME::CDialogInGameSavesprotectedvirtual
OnMessage(CGUIMessage &message) overrideKODI::GAME::CDialogInGameSavesvirtual
OnMouseAction(const CAction &action)CGUIWindowprotected
OnMouseEvent(const CPoint &point, const KODI::MOUSE::CMouseEvent &event) overrideCGUIWindowprotectedvirtual
OnMouseOver(const CPoint &point)CGUIControlprotectedvirtual
OnMove(int fromControl, int moveAction)CGUIWindow
OnNewSave()KODI::GAME::CDialogInGameSavesprotected
OnNextControl()CGUIControlvirtual
OnOverwrite(CFileItem &focusedItem)KODI::GAME::CDialogInGameSavesprotected
OnOverwriteAction() overrideKODI::GAME::CDialogInGameSavesprotectedvirtual
OnPrevControl()CGUIControlvirtual
OnRename(CFileItem &focusedItem)KODI::GAME::CDialogInGameSavesprotected
OnRenameAction() overrideKODI::GAME::CDialogInGameSavesprotectedvirtual
OnRight()CGUIControlvirtual
OnUnFocus()CGUIControlinlinevirtual
OnUp()CGUIControlvirtual
OnWindowLoaded() overrideKODI::GAME::CDialogGameVideoSelectprotectedvirtual
OnWindowUnload() overrideKODI::GAME::CDialogGameVideoSelectprotectedvirtual
Open(const std::string &param="")CGUIDialog
Open(bool bProcessRenderLoop, const std::string &param="")CGUIDialog
Open_Internal(bool bProcessRenderLoop, const std::string &param="")CGUIDialogprotectedvirtual
PostExit() overrideKODI::GAME::CDialogInGameSavesprotectedvirtual
PreInit() overrideKODI::GAME::CDialogInGameSavesprotectedvirtual
Prepare(const std::unique_ptr< TiXmlElement > &rootElement)CGUIWindowprotectedvirtual
Process(unsigned int currentTime, CDirtyRegionList &dirtyregions) overrideCGUIControlGroupvirtual
ProcessRenderLoop(bool renderOnly=false)CGUIDialogprotected
QueueAnimation(ANIMATION_TYPE anim) overrideCGUIControlGroupvirtual
rControls typedefCGUIControlGroupprotected
RefreshList()KODI::GAME::CDialogGameVideoSelectprotected
RemoveControl(const CGUIControl *control)CGUIControlGroupvirtual
RemoveLookup(CGUIControl *control)CGUIControlLookupprotected
RemoveLookup()CGUIControlLookupprotected
Render() overrideCGUIDialogvirtual
RenderEx() overrideCGUIControlGroupvirtual
ResetAnimation(ANIMATION_TYPE anim) overrideCGUIControlGroupvirtual
ResetAnimations() overrideCGUIControlGroupvirtual
ResetAutoClose(void)CGUIDialog
ResetControlStates()CGUIWindowvirtual
RestoreControlStates()CGUIWindowprotectedvirtual
RunLoadActions() constCGUIWindow
RunUnloadActions() constCGUIWindow
SaveControlStates()CGUIWindowprotectedvirtual
SaveStates(std::vector< CControlState > &states) overrideCGUIControlGroupvirtual
SendControlMessage(CGUIMessage &message)CGUIControlGroupvirtual
SendMessage(int message, int id, int param1=0, int param2=0)CGUIWindowprotected
SendMouseEvent(const CPoint &point, const KODI::MOUSE::CMouseEvent &event) overrideCGUIControlGroupvirtual
SendWindowMessage(CGUIMessage &message) constCGUIControlprotected
SetAction(int actionID, const CGUIAction &action, bool replace=true)CGUIControl
SetActions(const ActionMap &actions)CGUIControl
SetAnimations(const std::vector< CAnimation > &animations)CGUIControl
SetAutoClose(unsigned int timeoutMs)CGUIDialog
SetCamera(const CPoint &camera)CGUIControlvirtual
SetColorDiffuse(const KODI::GUILIB::GUIINFO::CGUIInfoColor &color)CGUIControl
SetControlStats(GUICONTROLSTATS *controlStats)CGUIControlinline
SetCoordsRes(const RESOLUTION_INFO &res)CGUIWindowinline
SetCustom(bool custom)CGUIWindowinline
SetDefaultControl(int id, bool always)CGUIControlGroupinline
SetDefaults() overrideCGUIDialogprotectedvirtual
SetEnableCondition(const std::string &expression)CGUIControl
SetEnabled(bool bEnable)CGUIControlvirtual
SetFocus(bool focus)CGUIControlvirtual
SetHeight(float height)CGUIControlvirtual
SetHitRect(const CRect &rect, const KODI::UTILS::COLOR::Color &color)CGUIControlvirtual
SetID(int id) overrideCGUIWindowvirtual
SetInitialVisibility() overrideCGUIWindowvirtual
SetInvalid()CGUIControlinlinevirtual
SetLoadType(LOAD_TYPE loadType)CGUIWindowinline
SetParentControl(CGUIControl *control)CGUIControlinline
SetPosition(float posX, float posY)CGUIControlvirtual
SetProperty(const std::string &key, const CVariant &value)CGUIWindow
SetPulseOnSelect(bool pulse)CGUIControlinlinevirtual
SetPushUpdates(bool pushUpdates)CGUIControlinlinevirtual
SetRenderFocusedLast(bool renderLast)CGUIControlGroupinline
SetRunActionsManually()CGUIWindow
SetSound(bool OnOff)CGUIDialoginline
SetStereoFactor(const float &factor)CGUIControlvirtual
SetVisible(bool bVisible, bool setVisState=false)CGUIControlvirtual
SetVisibleCondition(const std::string &expression, const std::string &allowHiddenFocus="")CGUIControl
SetWidth(float width)CGUIControlvirtual
UnfocusFromPoint(const CPoint &point) overrideCGUIControlGroupvirtual
UpdateColors(const CGUIListItem *item)CGUIControlprotectedvirtual
UpdateControlStats() overrideCGUIWindowinlinevirtual
UpdateInfo(const CGUIListItem *item=NULL)CGUIControlinlinevirtual
UpdateStates(ANIMATION_TYPE type, ANIMATION_PROCESS currentProcess, ANIMATION_STATE currentState)CGUIControlprotected
UpdateVisibility()CGUIDialogprotectedvirtual
CGUIWindow::UpdateVisibility(const CGUIListItem *item)CGUIControlvirtual
VISIBLE enum valueCGUIControl
~CDialogGameVideoSelect() overrideKODI::GAME::CDialogGameVideoSelect
~CDialogInGameSaves() override=defaultKODI::GAME::CDialogInGameSaves
~CGUIControl(void)CGUIControlvirtual
~CGUIControlGroup(void) overrideCGUIControlGroup
~CGUIControlLookup(void) override=defaultCGUIControlLookup
~CGUIDialog(void) overrideCGUIDialog
~CGUIWindow(void) overrideCGUIWindow