11#include "../AddonBase.h"
12#include "../c-api/addon-instance/game.h"
55 for (
unsigned int i = 0; i < layout.digital_button_count; ++i)
57 for (
unsigned int i = 0; i < layout.analog_button_count; ++i)
59 for (
unsigned int i = 0; i < layout.analog_stick_count; ++i)
61 for (
unsigned int i = 0; i < layout.accelerometer_count; ++i)
63 for (
unsigned int i = 0; i < layout.key_count; ++i)
64 keys.emplace_back(layout.keys[i]);
65 for (
unsigned int i = 0; i < layout.rel_pointer_count; ++i)
67 for (
unsigned int i = 0; i < layout.abs_pointer_count; ++i)
69 for (
unsigned int i = 0; i < layout.motor_count; ++i)
70 motors.emplace_back(layout.motors[i]);
95 std::vector<std::string>
keys;
163 if (CPrivateBase::m_interface->globalSingleInstance !=
nullptr)
165 throw std::logic_error(
166 "kodi::addon::CInstanceGame: Cannot create more than one game instance!");
168 SetAddonStruct(CPrivateBase::m_interface->firstKodiInstance);
169 CPrivateBase::m_interface->globalSingleInstance =
this;
202 for (
unsigned int i = 0; i < m_instanceData->props->proxy_dll_count; ++i)
204 if (m_instanceData->props->proxy_dll_paths[i] !=
nullptr)
205 paths.emplace_back(m_instanceData->props->proxy_dll_paths[i]);
207 return !paths.empty();
226 for (
unsigned int i = 0; i < m_instanceData->props->resource_directory_count; ++i)
228 if (m_instanceData->props->resource_directories[i] !=
nullptr)
229 dirs.emplace_back(m_instanceData->props->resource_directories[i]);
231 return !dirs.empty();
258 bool SupportsVFS()
const {
return m_instanceData->props->supports_vfs; }
273 for (
unsigned int i = 0; i < m_instanceData->props->extension_count; ++i)
275 if (m_instanceData->props->extensions[i] !=
nullptr)
276 extensions.emplace_back(m_instanceData->props->extensions[i]);
278 return !extensions.empty();
407 void CloseGame(
void) { m_instanceData->toKodi->CloseGame(m_instanceData->toKodi->kodiInstance); }
434 return m_instanceData->toKodi->GetPlaybackSpeed(m_instanceData->toKodi->kodiInstance);
451 m_instanceData->toKodi->SetGameTiming(m_instanceData->toKodi->kodiInstance, &timingInfo);
487 if (!CPrivateBase::m_interface->globalSingleInstance)
497 *
static_cast<CInstanceGame*
>(CPrivateBase::m_interface->globalSingleInstance)
498 ->m_instanceData->toKodi;
499 m_handle = cb.OpenStream(cb.kodiInstance, &properties);
500 return m_handle !=
nullptr;
512 if (!m_handle || !CPrivateBase::m_interface->globalSingleInstance)
516 *
static_cast<CInstanceGame*
>(CPrivateBase::m_interface->globalSingleInstance)
517 ->m_instanceData->toKodi;
518 cb.CloseStream(cb.kodiInstance, m_handle);
539 if (!m_handle || !CPrivateBase::m_interface->globalSingleInstance)
543 *
static_cast<CInstanceGame*
>(CPrivateBase::m_interface->globalSingleInstance)
544 ->m_instanceData->toKodi;
545 return cb.GetStreamBuffer(cb.kodiInstance, m_handle, width, height, &buffer);
559 if (!m_handle || !CPrivateBase::m_interface->globalSingleInstance)
563 *
static_cast<CInstanceGame*
>(CPrivateBase::m_interface->globalSingleInstance)
564 ->m_instanceData->toKodi;
565 cb.AddStreamData(cb.kodiInstance, m_handle, &packet);
579 if (!m_handle || !CPrivateBase::m_interface->globalSingleInstance)
583 *
static_cast<CInstanceGame*
>(CPrivateBase::m_interface->globalSingleInstance)
584 ->m_instanceData->toKodi;
585 cb.ReleaseStreamBuffer(cb.kodiInstance, m_handle, &buffer);
597 bool IsOpen()
const {
return m_handle !=
nullptr; }
601 KODI_GAME_STREAM_HANDLE m_handle =
nullptr;
636 return m_instanceData->toKodi->EnableHardwareRendering(m_instanceData->toKodi->kodiInstance,
671 return m_instanceData->toKodi->HwGetProcAddress(m_instanceData->toKodi->kodiInstance, sym);
741 virtual bool HasFeature(
const std::string& controller_id,
const std::string& feature_name)
778 const std::vector<kodi::addon::GameControllerLayout>& controllers)
791 virtual bool EnableKeyboard(
bool enable,
const std::string& controller_id) {
return false; }
802 virtual bool EnableMouse(
bool enable,
const std::string& controller_id) {
return false; }
850 const std::string& port_address,
851 const std::string& controller_id)
881 return m_instanceData->toKodi->InputEvent(m_instanceData->toKodi->kodiInstance, &event);
1053 const std::string& token)
1067 const std::string& memAddrExpression)
1085 const std::function<
void(
const std::string& achievementUrl,
unsigned int cheevoId)>& callback)
1102 m_instanceData->toKodi->RCOnGameLoaded(m_instanceData->toKodi->kodiInstance, &data);
1117 m_instanceData->toKodi->RCOnAchievementTriggered(m_instanceData->toKodi->kodiInstance, &data);
1133 m_instanceData->toKodi->RCOnGameCompleted(m_instanceData->toKodi->kodiInstance, title.c_str(),
1149 m_instanceData->toKodi->RCOnRichPresenceUpdated(m_instanceData->toKodi->kodiInstance,
1150 evaluation.c_str());
1165 m_instanceData->toKodi->RCOnLoginResult(m_instanceData->toKodi->kodiInstance, &data);
1183 m_instanceData->toKodi->RCOnAchievementProgress(m_instanceData->toKodi->kodiInstance,
1184 progress.empty() ?
nullptr : progress.data(),
1185 static_cast<unsigned int>(progress.size()));
1201 m_instanceData->toKodi->RCOnServerError(m_instanceData->toKodi->kodiInstance, message.c_str(),
1220 m_instanceData->toKodi->RCOnConnectionChanged(m_instanceData->toKodi->kodiInstance, connected);
1378 instance->hdl =
this;
1380 instance->game->toAddon->LoadGame = ADDON_LoadGame;
1381 instance->game->toAddon->LoadGameSpecial = ADDON_LoadGameSpecial;
1382 instance->game->toAddon->LoadStandalone = ADDON_LoadStandalone;
1383 instance->game->toAddon->UnloadGame = ADDON_UnloadGame;
1384 instance->game->toAddon->GetGameTiming = ADDON_GetGameTiming;
1385 instance->game->toAddon->GetRegion = ADDON_GetRegion;
1386 instance->game->toAddon->RequiresGameLoop = ADDON_RequiresGameLoop;
1387 instance->game->toAddon->RunFrame = ADDON_RunFrame;
1388 instance->game->toAddon->Reset = ADDON_Reset;
1390 instance->game->toAddon->HwContextReset = ADDON_HwContextReset;
1391 instance->game->toAddon->HwContextDestroy = ADDON_HwContextDestroy;
1393 instance->game->toAddon->AudioAvailable = ADDON_AudioAvailable;
1395 instance->game->toAddon->HasFeature = ADDON_HasFeature;
1396 instance->game->toAddon->GetTopology = ADDON_GetTopology;
1397 instance->game->toAddon->FreeTopology = ADDON_FreeTopology;
1398 instance->game->toAddon->SetControllerLayouts = ADDON_SetControllerLayouts;
1399 instance->game->toAddon->EnableKeyboard = ADDON_EnableKeyboard;
1400 instance->game->toAddon->EnableMouse = ADDON_EnableMouse;
1401 instance->game->toAddon->ConnectController = ADDON_ConnectController;
1402 instance->game->toAddon->InputEvent = ADDON_InputEvent;
1404 instance->game->toAddon->SerializeSize = ADDON_SerializeSize;
1405 instance->game->toAddon->Serialize = ADDON_Serialize;
1406 instance->game->toAddon->Deserialize = ADDON_Deserialize;
1407 instance->game->toAddon->AchievementStateSize = ADDON_AchievementStateSize;
1408 instance->game->toAddon->SerializeAchievements = ADDON_SerializeAchievements;
1409 instance->game->toAddon->DeserializeAchievements = ADDON_DeserializeAchievements;
1411 instance->game->toAddon->CheatReset = ADDON_CheatReset;
1412 instance->game->toAddon->GetMemory = ADDON_GetMemory;
1413 instance->game->toAddon->SetCheat = ADDON_SetCheat;
1415 instance->game->toAddon->SetRetroAchievementsCredentials =
1416 ADDON_SetRetroAchievementsCredentials;
1417 instance->game->toAddon->ActivateAchievement = ADDON_ActivateAchievement;
1418 instance->game->toAddon->GetCheevoUrlId = ADDON_GetCheevoUrlId;
1420 instance->game->toAddon->GetEjectState = ADDON_GetEjectState;
1421 instance->game->toAddon->SetEjectState = ADDON_SetEjectState;
1422 instance->game->toAddon->GetImageIndex = ADDON_GetImageIndex;
1423 instance->game->toAddon->SetImageIndex = ADDON_SetImageIndex;
1424 instance->game->toAddon->GetImageCount = ADDON_GetImageCount;
1425 instance->game->toAddon->AddImageIndex = ADDON_AddImageIndex;
1426 instance->game->toAddon->ReplaceImageIndex = ADDON_ReplaceImageIndex;
1427 instance->game->toAddon->RemoveImageIndex = ADDON_RemoveImageIndex;
1428 instance->game->toAddon->SetInitialImage = ADDON_SetInitialImage;
1429 instance->game->toAddon->GetImagePath = ADDON_GetImagePath;
1430 instance->game->toAddon->GetImageLabel = ADDON_GetImageLabel;
1432 instance->game->toAddon->FreeString = ADDON_FreeString;
1434 m_instanceData = instance->game;
1435 m_instanceData->toAddon->addonInstance =
this;
1442 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)->LoadGame(url);
1450 std::vector<std::string> urlList;
1451 for (
size_t i = 0; i < urlCount; ++i)
1453 if (urls[i] !=
nullptr)
1454 urlList.emplace_back(urls[i]);
1457 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)
1458 ->LoadGameSpecial(type, urlList);
1463 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)->LoadStandalone();
1468 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)->UnloadGame();
1474 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)
1475 ->GetGameTiming(*timing_info);
1480 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)->
GetRegion();
1485 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)->RequiresGameLoop();
1490 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)->RunFrame();
1495 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)->Reset();
1502 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)->HwContextReset();
1507 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)->HwContextDestroy();
1514 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)->AudioAvailable();
1520 const char* controller_id,
1521 const char* feature_name)
1523 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)
1524 ->HasFeature(controller_id, feature_name);
1529 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)->GetTopology();
1535 static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)->FreeTopology(topology);
1540 unsigned int controller_count)
1542 if (controllers ==
nullptr)
1545 std::vector<GameControllerLayout> controllerList;
1546 controllerList.reserve(controller_count);
1547 for (
unsigned int i = 0; i < controller_count; ++i)
1548 controllerList.emplace_back(controllers[i]);
1550 static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)
1551 ->SetControllerLayouts(controllerList);
1556 const char* controller_id)
1558 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)
1559 ->EnableKeyboard(enable, controller_id);
1564 const char* controller_id)
1566 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)
1567 ->EnableMouse(enable, controller_id);
1572 const char* port_address,
1573 const char* controller_id)
1575 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)
1576 ->ConnectController(connect, port_address, controller_id);
1582 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)->InputEvent(*event);
1589 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)->SerializeSize();
1596 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)->Serialize(data, size);
1600 const uint8_t* data,
1603 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)->Deserialize(data, size);
1608 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)->AchievementStateSize();
1615 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)
1616 ->SerializeAchievements(data, size);
1620 const uint8_t* data,
1623 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)
1624 ->DeserializeAchievements(data, size);
1631 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)->CheatReset();
1639 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)
1640 ->GetMemory(type, *data, *size);
1648 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)
1649 ->SetCheat(index, enabled, code);
1653 const char* username,
1656 if (username ==
nullptr || token ==
nullptr)
1659 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)
1660 ->SetRetroAchievementsCredentials(username, token);
1664 unsigned int cheevoId,
1665 const char* memAddrExpression)
1667 if (memAddrExpression ==
nullptr)
1670 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)
1671 ->ActivateAchievement(cheevoId, memAddrExpression);
1675 void(__cdecl* callback)(
const void* context,
1676 const char* achievementUrl,
1677 unsigned int cheevoId),
1678 const void* context)
1680 if (callback ==
nullptr)
1683 const auto cppCallback =
1684 [callback, context](
const std::string& achievementUrl,
unsigned int cheevoId)
1685 { callback(context, achievementUrl.c_str(), cheevoId); };
1687 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)
1688 ->GetCheevoUrlId(cppCallback);
1693 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)->GetEjectState();
1698 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)->SetEjectState(ejected);
1703 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)->GetImageIndex();
1707 unsigned int imageIndex)
1709 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)->SetImageIndex(imageIndex);
1714 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)->GetImageCount();
1719 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)->AddImageIndex();
1723 unsigned int imageIndex,
1724 const char* filePath)
1726 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)
1727 ->ReplaceImageIndex(imageIndex, filePath ? filePath :
"");
1731 unsigned int imageIndex)
1733 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)
1734 ->RemoveImageIndex(imageIndex);
1738 unsigned int imageIndex,
1739 const char* filePath)
1741 return static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)
1742 ->SetInitialImage(imageIndex, filePath ? filePath :
"");
1746 unsigned int imageIndex)
1748 std::string cppPath =
1749 static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)->GetImagePath(imageIndex);
1750 if (cppPath.empty())
1753 char* path =
new char[cppPath.size() + 1];
1754 std::copy(cppPath.begin(), cppPath.end(), path);
1755 path[cppPath.size()] =
'\0';
1760 unsigned int imageIndex)
1762 std::string cppLabel =
1763 static_cast<CInstanceGame*
>(instance->toAddon->addonInstance)->GetImageLabel(imageIndex);
1764 if (cppLabel.empty())
1767 char* label =
new char[cppLabel.size() + 1];
1768 std::copy(cppLabel.begin(), cppLabel.end(), label);
1769 label[cppLabel.size()] =
'\0';
Definition AddonBase.h:566
Definition AddonBase.h:502
@ ADDON_LOG_INFO
1 : To include information messages in the log file.
Definition addon_base.h:188
virtual GAME_ERROR AudioAvailable()
Tell the client the frontend is ready for audio.
Definition Game.h:706
CInstanceGame()
Game class constructor.
Definition Game.h:161
std::string GameClientDllPath() const
Callback to Kodi Function The path of the game client being loaded.
Definition Game.h:187
bool ProxyDllPaths(std::vector< std::string > &paths)
Callback to Kodi Function Paths to proxy DLLs used to load the game client.
Definition Game.h:200
bool ResourceDirectories(std::vector< std::string > &dirs)
Callback to Kodi Function The "system" directories of the frontend.
Definition Game.h:224
std::string ProfileDirectory() const
Callback to Kodi Function The writable directory of the frontend.
Definition Game.h:247
bool SupportsVFS() const
Callback to Kodi Function The value of the <supports_vfs> property from addon.xml.
Definition Game.h:258
~CInstanceGame() override=default
Destructor.
bool Extensions(std::vector< std::string > &extensions)
Callback to Kodi Function The extensions in the <extensions> property from addon.xml.
Definition Game.h:271
virtual GAME_ERROR ActivateAchievement(unsigned int cheevoId, const std::string &memAddrExpression)
Activate an achievement.
Definition Game.h:1066
void RCOnRichPresenceUpdated(const std::string &evaluation)
Callback to Kodi Function Publish the current rich presence evaluation to Kodi
Definition Game.h:1147
void RCOnServerError(const std::string &message, const std::string &api)
Callback to Kodi Function Report an error returned by the RetroAchievements server
Definition Game.h:1199
void RCOnAchievementProgress(const std::vector< game_rc_achievement_progress > &progress)
Callback to Kodi Function Publish progress towards the game's measured achievements
Definition Game.h:1181
void RCOnGameLoaded(const game_rc_game_loaded &data)
Callback to Kodi Function Notify Kodi that a game has been identified by the achievement runtime
Definition Game.h:1100
void RCOnLoginResult(const game_rc_login_result &data)
Callback to Kodi Function Notify Kodi of the outcome of a login attempt
Definition Game.h:1163
virtual GAME_ERROR SetRetroAchievementsCredentials(const std::string &username, const std::string &token)
Set the credentials of the RetroAchievements user.
Definition Game.h:1052
void RCOnConnectionChanged(bool connected)
Callback to Kodi Function Report a change in connectivity to the RetroAchievements server
Definition Game.h:1218
void RCOnGameCompleted(const std::string &title, bool hardcore)
Callback to Kodi Function Notify Kodi that every achievement of the game has been earned
Definition Game.h:1131
virtual GAME_ERROR GetCheevoUrlId(const std::function< void(const std::string &achievementUrl, unsigned int cheevoId)> &callback)
Get triggered achievement URL and ID pairs.
Definition Game.h:1084
void RCOnAchievementTriggered(const game_rc_achievement_triggered &data)
Callback to Kodi Function Notify Kodi that the player has earned an achievement
Definition Game.h:1115
virtual GAME_ERROR CheatReset()
Reset the cheat system.
Definition Game.h:1013
virtual GAME_ERROR GetMemory(GAME_MEMORY type, uint8_t *&data, size_t &size)
Get a region of memory.
Definition Game.h:1025
virtual GAME_ERROR SetCheat(unsigned int index, bool enabled, const std::string &code)
Set a cheat code.
Definition Game.h:1040
Game system timing.
Definition game.h:1141
GAME_REGION
Game region definition
Definition game.h:586
SPECIAL_GAME_TYPE
Special game types passed into game_load_game_special().
Definition game.h:604
GAME_MEMORY
Game Memory
Definition game.h:623
@ GAME_REGION_UNKNOWN
Game region unknown.
Definition game.h:588
void(* game_proc_address_t)(void)
Hardware framebuffer process function address
Definition game.h:426
Hardware rendering properties
Definition game.h:338
**Payload of AddonToKodiFuncTable_Game::RCOnAchievementTriggered**
Definition game.h:1252
**Payload of AddonToKodiFuncTable_Game::RCOnGameLoaded**
Definition game.h:1230
**Payload of AddonToKodiFuncTable_Game::RCOnLoginResult**
Definition game.h:1277
Stream buffers for hardware rendering and zero-copy support
Definition game.h:528
Stream packet and ephemeral metadata
Definition game.h:551
Immutable stream metadata
Definition game.h:503
GAME_ERROR
Game add-on error codes
Definition game.h:29
@ GAME_ERROR_INVALID_PARAMETERS
The parameters of the called method are invalid for this operation.
Definition game.h:43
@ GAME_ERROR_NOT_IMPLEMENTED
The method called by the frontend is not implemented.
Definition game.h:37
virtual GAME_ERROR SetImageIndex(unsigned int imageIndex)
Inserts the disk image at the given index.
Definition Game.h:1287
virtual unsigned int GetImageCount()
Gets the number of available disk images.
Definition Game.h:1295
virtual std::string GetImageLabel(unsigned int imageIndex)
Gets a user-friendly label for a disk image.
Definition Game.h:1370
virtual GAME_ERROR ReplaceImageIndex(unsigned int imageIndex, const std::string &filePath)
Replaces the disk image at the given index.
Definition Game.h:1317
virtual GAME_ERROR RemoveImageIndex(unsigned int imageIndex)
Removes the disk image at the given index.
Definition Game.h:1332
virtual std::string GetImagePath(unsigned int imageIndex)
Gets the full path of a disk image.
Definition Game.h:1360
virtual unsigned int GetImageIndex()
Gets the index of the currently inserted disk image.
Definition Game.h:1275
virtual GAME_ERROR SetInitialImage(unsigned int imageIndex, const std::string &filePath)
Sets which image should be initially inserted on load.
Definition Game.h:1347
virtual GAME_ERROR SetEjectState(bool ejected)
Opens or closes the virtual disk tray.
Definition Game.h:1266
virtual GAME_ERROR AddImageIndex()
Adds a new disk image slot.
Definition Game.h:1304
virtual bool GetEjectState()
Returns whether the virtual disk tray is currently ejected.
Definition Game.h:1253
virtual GAME_ERROR HwContextDestroy()
Called before the context is destroyed.
Definition Game.h:658
virtual GAME_ERROR HwContextReset()
Invalidates the current HW context and reinitializes GPU resources.
Definition Game.h:648
bool EnableHardwareRendering(const game_hw_rendering_properties &properties)
Callback to Kodi Function Enable hardware rendering functionality
Definition Game.h:634
game_proc_address_t HwGetProcAddress(const char *sym)
Callback to Kodi Function Get a symbol from the hardware context
Definition Game.h:669
bool IsOpen() const
Check if the stream opened correctly, e.g. after calling the constructor.
Definition Game.h:597
void ReleaseBuffer(game_stream_buffer &buffer)
Free an allocated buffer.
Definition Game.h:577
void Close()
Free the specified stream.
Definition Game.h:510
bool GetBuffer(unsigned int width, unsigned int height, game_stream_buffer &buffer)
Get a buffer for zero-copy stream data.
Definition Game.h:537
void AddData(const game_stream_packet &packet)
Add a data packet to a stream.
Definition Game.h:557
bool Open(const game_stream_properties &properties)
Create a stream for gameplay data.
Definition Game.h:485
virtual GAME_ERROR LoadGameSpecial(SPECIAL_GAME_TYPE type, const std::vector< std::string > &urls)
Load a game that requires multiple files.
Definition Game.h:324
virtual GAME_ERROR UnloadGame()
Unload the current game.
Definition Game.h:350
void SetGameTiming(const game_system_timing &timingInfo)
Callback to Kodi Function Update the video and audio timing of the running game
Definition Game.h:449
virtual GAME_ERROR GetGameTiming(game_system_timing &timing_info)
Get timing information about the loaded game.
Definition Game.h:360
virtual GAME_ERROR RunFrame()
Run a single frame for add-ons that use a game loop.
Definition Game.h:390
virtual bool RequiresGameLoop()
Return true if the client requires the frontend to provide a game loop.
Definition Game.h:382
virtual GAME_ERROR Reset()
Reset the current game.
Definition Game.h:398
virtual GAME_ERROR LoadStandalone()
Begin playing without a game file.
Definition Game.h:340
double GetPlaybackSpeed()
Callback to Kodi Function Get the speed the game is being played back at
Definition Game.h:432
void CloseGame(void)
Callback to Kodi Function Requests the frontend to stop the current game
Definition Game.h:407
virtual GAME_ERROR LoadGame(const std::string &url)
Load a game.
Definition Game.h:313
virtual GAME_REGION GetRegion()
Get region of the loaded game.
Definition Game.h:371
virtual size_t AchievementStateSize()
How many bytes the achievement runtime's state needs right now.
Definition Game.h:947
virtual GAME_ERROR SerializeAchievements(uint8_t *data, size_t size)
Write the achievement runtime's state.
Definition Game.h:959
virtual GAME_ERROR DeserializeAchievements(const uint8_t *data, size_t size)
Restore achievement state written by SerializeAchievements()
Definition Game.h:981
virtual GAME_ERROR Deserialize(const uint8_t *data, size_t size)
Deserialize the game from the given state.
Definition Game.h:932
virtual GAME_ERROR Serialize(uint8_t *data, size_t size)
Serialize the state of the game.
Definition Game.h:921
virtual size_t SerializeSize()
Get the number of bytes required to serialize the game.
Definition Game.h:910
void ATTR_DLL_LOCAL Log(const ADDON_LOG loglevel, const char *format,...)
Add a message to Kodi's log.
Definition AddonBase.h:1939
std::string ATTR_DLL_LOCAL GetRegion(const std::string &id)
Returns your regions setting as a string for the specified id.
Definition General.h:331
Game instance.
Definition game.h:1514
Game callbacks.
Definition game.h:1406
Definition addon_base.h:269
Internal used structure to have stored C API data above and available for everything below.
Definition AddonBase.h:73