Game operations
These are mandatory functions for using this addon to get the available channels.
Game operation parts in interface:
Copy this to your project and extend with your parts or leave functions complete away where not used or supported.
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| Class: CStream |
| Class: kodi::addon::CInstanceGame::CStream Game stream handler
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◆ LoadGame()
virtual GAME_ERROR LoadGame |
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const std::string & | url | ) |
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inlinevirtual |
◆ LoadGameSpecial()
Load a game that requires multiple files.
- Parameters
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[in] | type | The game type |
[in] | urls | An array of urls |
- Returns
- the error, or GAME_ERROR_NO_ERROR if the game was loaded
◆ LoadStandalone()
Begin playing without a game file.
If the add-on supports standalone mode, it must add the <supports_standalone> tag to the extension point in addon.xml:
<supports_no_game>false</supports_no_game>
- Returns
- the error, or GAME_ERROR_NO_ERROR if the game add-on was loaded
◆ UnloadGame()
Unload the current game.
Unloads a currently loaded game
- Returns
- the error, or GAME_ERROR_NO_ERROR if the game was unloaded
◆ GetGameTiming()
Get timing information about the loaded game.
- Parameters
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[out] | timing_info | The info structure to fill |
- Returns
- the error, or GAME_ERROR_NO_ERROR if info was filled
◆ GetRegion()
Get region of the loaded game.
- Returns
- the region, or GAME_REGION_UNKNOWN if unknown or no game is loaded
◆ RequiresGameLoop()
virtual bool RequiresGameLoop |
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inlinevirtual |
Return true if the client requires the frontend to provide a game loop.
The game loop is a thread that calls RunFrame() in a loop at a rate determined by the playback speed and the client's FPS.
- Returns
- true if the frontend should provide a game loop, false otherwise
◆ RunFrame()
Run a single frame for add-ons that use a game loop.
- Returns
- the error, or GAME_ERROR_NO_ERROR if there was no error
◆ Reset()
◆ CloseGame()
Callback to Kodi Function
Requests the frontend to stop the current game