Game callbacks. More...
Game callbacks.
Not to be used outside this header.
Public Attributes | |
void(* | AddStreamData )(KODI_HANDLE, KODI_GAME_STREAM_HANDLE, const struct game_stream_packet *) |
void(* | CloseGame )(KODI_HANDLE kodiInstance) |
void(* | CloseStream )(KODI_HANDLE, KODI_GAME_STREAM_HANDLE) |
bool(* | GetStreamBuffer )(KODI_HANDLE, KODI_GAME_STREAM_HANDLE, unsigned int, unsigned int, struct game_stream_buffer *) |
game_proc_address_t(* | HwGetProcAddress )(KODI_HANDLE kodiInstance, const char *symbol) |
bool(* | InputEvent )(KODI_HANDLE kodiInstance, const struct game_input_event *event) |
KODI_HANDLE | kodiInstance |
KODI_GAME_STREAM_HANDLE(* | OpenStream )(KODI_HANDLE, const struct game_stream_properties *) |
void(* | ReleaseStreamBuffer )(KODI_HANDLE, KODI_GAME_STREAM_HANDLE, struct game_stream_buffer *) |
KODI_HANDLE kodiInstance |
void(* CloseGame) (KODI_HANDLE kodiInstance) |
KODI_GAME_STREAM_HANDLE(* OpenStream) (KODI_HANDLE, const struct game_stream_properties *) |
bool(* GetStreamBuffer) (KODI_HANDLE, KODI_GAME_STREAM_HANDLE, unsigned int, unsigned int, struct game_stream_buffer *) |
void(* AddStreamData) (KODI_HANDLE, KODI_GAME_STREAM_HANDLE, const struct game_stream_packet *) |
void(* ReleaseStreamBuffer) (KODI_HANDLE, KODI_GAME_STREAM_HANDLE, struct game_stream_buffer *) |
void(* CloseStream) (KODI_HANDLE, KODI_GAME_STREAM_HANDLE) |
game_proc_address_t(* HwGetProcAddress) (KODI_HANDLE kodiInstance, const char *symbol) |
bool(* InputEvent) (KODI_HANDLE kodiInstance, const struct game_input_event *event) |