Hardware rendering operations
Hardware rendering operation parts in interface:
Copy this to your project and extend with your parts or leave functions complete away where not used or supported.
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inlinevirtual |
Invalidates the current HW context and reinitializes GPU resources.
Any GL state is lost, and must not be deinitialized explicitly.
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inlinevirtual |
Called before the context is destroyed.
Resources can be deinitialized at this step.
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inline |
Callback to Kodi Function
Get a symbol from the hardware context
[in] | sym | The symbol's name |