#include <ActiveAESound.h>
◆ CActiveAESound()
CActiveAESound::CActiveAESound |
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const std::string & | filename, |
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CActiveAE * | ae ) |
◆ ~CActiveAESound()
CActiveAESound::~CActiveAESound |
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override |
◆ Finish()
void CActiveAESound::Finish |
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◆ GetChannel()
AEChannel ActiveAE::CActiveAESound::GetChannel |
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inlineoverridevirtual |
◆ GetChunkSize()
int CActiveAESound::GetChunkSize |
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◆ GetFileSize()
int ActiveAE::CActiveAESound::GetFileSize |
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inline |
◆ GetSound()
◆ GetVolume()
float ActiveAE::CActiveAESound::GetVolume |
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inlineoverridevirtual |
◆ InitSound()
◆ IsConverted()
bool ActiveAE::CActiveAESound::IsConverted |
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inline |
◆ IsPlaying()
bool CActiveAESound::IsPlaying |
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overridevirtual |
◆ IsSeekPossible()
bool ActiveAE::CActiveAESound::IsSeekPossible |
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inline |
◆ Play()
void CActiveAESound::Play |
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overridevirtual |
◆ Prepare()
bool CActiveAESound::Prepare |
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◆ Read()
◆ Seek()
◆ SetChannel()
◆ SetConverted()
void ActiveAE::CActiveAESound::SetConverted |
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bool | state | ) |
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inline |
◆ SetVolume()
void ActiveAE::CActiveAESound::SetVolume |
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float | volume | ) |
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inlineoverridevirtual |
◆ Stop()
void CActiveAESound::Stop |
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overridevirtual |
◆ StoreSound()
◆ m_activeAE
CActiveAE* ActiveAE::CActiveAESound::m_activeAE |
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protected |
◆ m_channel
◆ m_dst_sound
◆ m_filename
std::string ActiveAE::CActiveAESound::m_filename |
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◆ m_fileSize
int ActiveAE::CActiveAESound::m_fileSize |
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◆ m_isConverted
bool ActiveAE::CActiveAESound::m_isConverted |
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◆ m_isSeekPossible
bool ActiveAE::CActiveAESound::m_isSeekPossible |
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◆ m_orig_sound
◆ m_pFile
◆ m_volume
float ActiveAE::CActiveAESound::m_volume = 1.0f |
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protected |
The documentation for this class was generated from the following files: