This is the complete list of members for ActiveAE::CActiveAESound, including all inherited members.
CActiveAESound(const std::string &filename, CActiveAE *ae) | ActiveAE::CActiveAESound | |
Finish() | ActiveAE::CActiveAESound | |
GetChannel() override | ActiveAE::CActiveAESound | inlinevirtual |
GetChunkSize() | ActiveAE::CActiveAESound | |
GetFileSize() | ActiveAE::CActiveAESound | inline |
GetSound(bool orig) | ActiveAE::CActiveAESound | |
GetVolume() override | ActiveAE::CActiveAESound | inlinevirtual |
IAESound(const std::string &filename) | IAESound | inlineexplicitprotected |
InitSound(bool orig, SampleConfig config, int nb_samples) | ActiveAE::CActiveAESound | |
IsConverted() | ActiveAE::CActiveAESound | inline |
IsPlaying() override | ActiveAE::CActiveAESound | virtual |
IsSeekPossible() | ActiveAE::CActiveAESound | inline |
m_activeAE | ActiveAE::CActiveAESound | protected |
m_channel | ActiveAE::CActiveAESound | protected |
m_dst_sound | ActiveAE::CActiveAESound | protected |
m_filename | ActiveAE::CActiveAESound | protected |
m_fileSize | ActiveAE::CActiveAESound | protected |
m_isConverted | ActiveAE::CActiveAESound | protected |
m_isSeekPossible | ActiveAE::CActiveAESound | protected |
m_orig_sound | ActiveAE::CActiveAESound | protected |
m_pFile | ActiveAE::CActiveAESound | protected |
m_volume | ActiveAE::CActiveAESound | protected |
Play() override | ActiveAE::CActiveAESound | virtual |
Prepare() | ActiveAE::CActiveAESound | |
Read(void *h, uint8_t *buf, int size) | ActiveAE::CActiveAESound | static |
Seek(void *h, int64_t pos, int whence) | ActiveAE::CActiveAESound | static |
SetChannel(AEChannel channel) override | ActiveAE::CActiveAESound | inlinevirtual |
SetConverted(bool state) | ActiveAE::CActiveAESound | inline |
SetVolume(float volume) override | ActiveAE::CActiveAESound | inlinevirtual |
Stop() override | ActiveAE::CActiveAESound | virtual |
StoreSound(bool orig, uint8_t **buffer, int samples, int linesize) | ActiveAE::CActiveAESound | |
~CActiveAESound() override | ActiveAE::CActiveAESound | |
~IAESound()=default | IAESound | protectedvirtual |