Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
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#include "cores/AudioEngine/Utils/AEAudioFormat.h"
#include <cassert>
#include <list>
#include <map>
#include <memory>
#include <utility>
#include <vector>
#include <libavutil/samplefmt.h>
Classes | |
struct | SampleConfig |
class | IAE |
IAE Interface. More... | |
class | IAEStreamDeleter |
class | IAESoundDeleter |
Namespaces | |
namespace | ADDON |
Macros | |
#define | AE_SOUND_OFF 0 /*! disable sounds */ |
#define | AE_SOUND_IDLE 1 /*! only play sounds while no streams are running */ |
#define | AE_SOUND_ALWAYS 2 /*! always play sounds */ |
#define | AE_CONFIG_FIXED 1 |
#define | AE_CONFIG_AUTO 2 |
#define | AE_CONFIG_MATCH 3 |
Typedefs | |
typedef std::pair< std::string, std::string > | AEDevice |
typedef std::vector< AEDevice > | AEDeviceList |
Enumerations | |
enum | AEQuality { AE_QUALITY_UNKNOWN = -1 , AE_QUALITY_DEFAULT = 0 , AE_QUALITY_LOW = 20 , AE_QUALITY_MID = 30 , AE_QUALITY_HIGH = 50 , AE_QUALITY_REALLYHIGH = 100 , AE_QUALITY_GPU = 101 } |
#define AE_CONFIG_AUTO 2 |
#define AE_CONFIG_FIXED 1 |
#define AE_CONFIG_MATCH 3 |
#define AE_SOUND_ALWAYS 2 /*! always play sounds */ |
#define AE_SOUND_IDLE 1 /*! only play sounds while no streams are running */ |
#define AE_SOUND_OFF 0 /*! disable sounds */ |
typedef std::pair<std::string, std::string> AEDevice |
typedef std::vector<AEDevice> AEDeviceList |
enum AEQuality |