This is the complete list of members for CInstanceGame, including all inherited members.
CheatReset() | CInstanceGame | inlinevirtual |
CheckInstanceSettingBoolean(const std::string &settingName, bool &settingValue) (defined in IAddonInstance) | IAddonInstance | inline |
CheckInstanceSettingEnum(const std::string &settingName, enumType &settingValue) (defined in IAddonInstance) | IAddonInstance | inline |
CheckInstanceSettingFloat(const std::string &settingName, float &settingValue) (defined in IAddonInstance) | IAddonInstance | inline |
CheckInstanceSettingInt(const std::string &settingName, int &settingValue) (defined in IAddonInstance) | IAddonInstance | inline |
CheckInstanceSettingString(const std::string &settingName, std::string &settingValue) (defined in IAddonInstance) | IAddonInstance | inline |
CInstanceGame() | CInstanceGame | inline |
CloseGame(void) | CInstanceGame | inline |
ConnectController(bool connect, const std::string &port_address, const std::string &controller_id) | CInstanceGame | inlinevirtual |
CreateInstance(const kodi::addon::IInstanceInfo &instance, KODI_ADDON_INSTANCE_HDL &hdl) (defined in IAddonInstance) | IAddonInstance | inlinevirtual |
Deserialize(const uint8_t *data, size_t size) | CInstanceGame | inlinevirtual |
EnableKeyboard(bool enable, const std::string &controller_id) | CInstanceGame | inlinevirtual |
EnableMouse(bool enable, const std::string &controller_id) | CInstanceGame | inlinevirtual |
Extensions(std::vector< std::string > &extensions) | CInstanceGame | inline |
FreeTopology(game_input_topology *topology) | CInstanceGame | inlinevirtual |
GameClientDllPath() const | CInstanceGame | inline |
GetGameTiming(game_system_timing &timing_info) | CInstanceGame | inlinevirtual |
GetInstanceAPIVersion() const (defined in IAddonInstance) | IAddonInstance | inline |
GetInstanceSettingBoolean(const std::string &settingName, bool defaultValue=false) (defined in IAddonInstance) | IAddonInstance | inline |
GetInstanceSettingEnum(const std::string &settingName, enumType defaultValue=static_cast< enumType >(0)) (defined in IAddonInstance) | IAddonInstance | inline |
GetInstanceSettingFloat(const std::string &settingName, float defaultValue=0.0f) (defined in IAddonInstance) | IAddonInstance | inline |
GetInstanceSettingInt(const std::string &settingName, int defaultValue=0) (defined in IAddonInstance) | IAddonInstance | inline |
GetInstanceSettingString(const std::string &settingName, const std::string &defaultValue="") (defined in IAddonInstance) | IAddonInstance | inline |
GetInstanceUserPath(const std::string &append="") (defined in IAddonInstance) | IAddonInstance | inline |
GetMemory(GAME_MEMORY type, uint8_t *&data, size_t &size) | CInstanceGame | inlinevirtual |
GetRegion() | CInstanceGame | inlinevirtual |
GetTopology() | CInstanceGame | inlinevirtual |
HasFeature(const std::string &controller_id, const std::string &feature_name) | CInstanceGame | inlinevirtual |
HwContextDestroy() | CInstanceGame | inlinevirtual |
HwContextReset() | CInstanceGame | inlinevirtual |
HwGetProcAddress(const char *sym) | CInstanceGame | inline |
IAddonInstance(const kodi::addon::IInstanceInfo &instance) (defined in IAddonInstance) | IAddonInstance | inlineexplicit |
InputEvent(const game_input_event &event) | CInstanceGame | inlinevirtual |
IsInstanceSettingUsingDefault(const std::string &settingName) (defined in IAddonInstance) | IAddonInstance | inline |
KodiInputEvent(const game_input_event &event) | CInstanceGame | inline |
LoadGame(const std::string &url) | CInstanceGame | inlinevirtual |
LoadGameSpecial(SPECIAL_GAME_TYPE type, const std::vector< std::string > &urls) | CInstanceGame | inlinevirtual |
LoadStandalone() | CInstanceGame | inlinevirtual |
ProfileDirectory() const | CInstanceGame | inline |
ProxyDllPaths(std::vector< std::string > &paths) | CInstanceGame | inline |
RCEnableRichPresence(const std::string &script) | CInstanceGame | inlinevirtual |
RCGenerateHashFromFile(std::string &hash, unsigned int consoleID, const std::string &filePath) | CInstanceGame | inlinevirtual |
RCGetGameIDUrl(std::string &url, const std::string &hash) | CInstanceGame | inlinevirtual |
RCGetPatchFileUrl(std::string &url, const std::string &username, const std::string &token, unsigned int gameID) | CInstanceGame | inlinevirtual |
RCGetRichPresenceEvaluation(std::string &evaluation, unsigned int consoleID) | CInstanceGame | inlinevirtual |
RCPostRichPresenceUrl(std::string &url, std::string &postData, const std::string &username, const std::string &token, unsigned int gameID, const std::string &richPresence) | CInstanceGame | inlinevirtual |
RCResetRuntime() | CInstanceGame | inlinevirtual |
RequiresGameLoop() | CInstanceGame | inlinevirtual |
Reset() | CInstanceGame | inlinevirtual |
ResourceDirectories(std::vector< std::string > &dirs) | CInstanceGame | inline |
RunFrame() | CInstanceGame | inlinevirtual |
Serialize(uint8_t *data, size_t size) | CInstanceGame | inlinevirtual |
SerializeSize() | CInstanceGame | inlinevirtual |
SetCheat(unsigned int index, bool enabled, const std::string &code) | CInstanceGame | inlinevirtual |
SetControllerLayouts(const std::vector< kodi::addon::GameControllerLayout > &controllers) | CInstanceGame | inlinevirtual |
SetInstanceSetting(const std::string &settingName, const kodi::addon::CSettingValue &settingValue) (defined in IAddonInstance) | IAddonInstance | inlinevirtual |
SetInstanceSettingBoolean(const std::string &settingName, bool settingValue) (defined in IAddonInstance) | IAddonInstance | inline |
SetInstanceSettingEnum(const std::string &settingName, enumType settingValue) (defined in IAddonInstance) | IAddonInstance | inline |
SetInstanceSettingFloat(const std::string &settingName, float settingValue) (defined in IAddonInstance) | IAddonInstance | inline |
SetInstanceSettingInt(const std::string &settingName, int settingValue) (defined in IAddonInstance) | IAddonInstance | inline |
SetInstanceSettingString(const std::string &settingName, const std::string &settingValue) (defined in IAddonInstance) | IAddonInstance | inline |
SupportsVFS() const | CInstanceGame | inline |
UnloadGame() | CInstanceGame | inlinevirtual |
~CInstanceGame() override=default | CInstanceGame | |
~IAddonInstance()=default (defined in IAddonInstance) | IAddonInstance | virtual |