This is the complete list of members for CInstanceGame, including all inherited members.
| CheatReset() | CInstanceGame | inlinevirtual |
| CheckInstanceSettingBoolean(const std::string &settingName, bool &settingValue) (defined in IAddonInstance) | IAddonInstance | inline |
| CheckInstanceSettingEnum(const std::string &settingName, enumType &settingValue) (defined in IAddonInstance) | IAddonInstance | inline |
| CheckInstanceSettingFloat(const std::string &settingName, float &settingValue) (defined in IAddonInstance) | IAddonInstance | inline |
| CheckInstanceSettingInt(const std::string &settingName, int &settingValue) (defined in IAddonInstance) | IAddonInstance | inline |
| CheckInstanceSettingString(const std::string &settingName, std::string &settingValue) (defined in IAddonInstance) | IAddonInstance | inline |
| CInstanceGame() | CInstanceGame | inline |
| CloseGame(void) | CInstanceGame | inline |
| ConnectController(bool connect, const std::string &port_address, const std::string &controller_id) | CInstanceGame | inlinevirtual |
| CreateInstance(const kodi::addon::IInstanceInfo &instance, KODI_ADDON_INSTANCE_HDL &hdl) (defined in IAddonInstance) | IAddonInstance | inlinevirtual |
| Deserialize(const uint8_t *data, size_t size) | CInstanceGame | inlinevirtual |
| EnableHardwareRendering(const game_hw_rendering_properties &properties) | CInstanceGame | inline |
| EnableKeyboard(bool enable, const std::string &controller_id) | CInstanceGame | inlinevirtual |
| EnableMouse(bool enable, const std::string &controller_id) | CInstanceGame | inlinevirtual |
| Extensions(std::vector< std::string > &extensions) | CInstanceGame | inline |
| FreeTopology(game_input_topology *topology) | CInstanceGame | inlinevirtual |
| GameClientDllPath() const | CInstanceGame | inline |
| GetGameTiming(game_system_timing &timing_info) | CInstanceGame | inlinevirtual |
| GetInstanceAPIVersion() const (defined in IAddonInstance) | IAddonInstance | inline |
| GetInstanceSettingBoolean(const std::string &settingName, bool defaultValue=false) (defined in IAddonInstance) | IAddonInstance | inline |
| GetInstanceSettingEnum(const std::string &settingName, enumType defaultValue=static_cast< enumType >(0)) (defined in IAddonInstance) | IAddonInstance | inline |
| GetInstanceSettingFloat(const std::string &settingName, float defaultValue=0.0f) (defined in IAddonInstance) | IAddonInstance | inline |
| GetInstanceSettingInt(const std::string &settingName, int defaultValue=0) (defined in IAddonInstance) | IAddonInstance | inline |
| GetInstanceSettingString(const std::string &settingName, const std::string &defaultValue="") (defined in IAddonInstance) | IAddonInstance | inline |
| GetInstanceUserPath(const std::string &append="") (defined in IAddonInstance) | IAddonInstance | inline |
| GetMemory(GAME_MEMORY type, uint8_t *&data, size_t &size) | CInstanceGame | inlinevirtual |
| GetRegion() | CInstanceGame | inlinevirtual |
| GetTopology() | CInstanceGame | inlinevirtual |
| HasFeature(const std::string &controller_id, const std::string &feature_name) | CInstanceGame | inlinevirtual |
| HwContextDestroy() | CInstanceGame | inlinevirtual |
| HwContextReset() | CInstanceGame | inlinevirtual |
| HwGetProcAddress(const char *sym) | CInstanceGame | inline |
| IAddonInstance(const kodi::addon::IInstanceInfo &instance) (defined in IAddonInstance) | IAddonInstance | inlineexplicit |
| InputEvent(const game_input_event &event) | CInstanceGame | inlinevirtual |
| IsInstanceSettingUsingDefault(const std::string &settingName) (defined in IAddonInstance) | IAddonInstance | inline |
| KodiInputEvent(const game_input_event &event) | CInstanceGame | inline |
| LoadGame(const std::string &url) | CInstanceGame | inlinevirtual |
| LoadGameSpecial(SPECIAL_GAME_TYPE type, const std::vector< std::string > &urls) | CInstanceGame | inlinevirtual |
| LoadStandalone() | CInstanceGame | inlinevirtual |
| ProfileDirectory() const | CInstanceGame | inline |
| ProxyDllPaths(std::vector< std::string > &paths) | CInstanceGame | inline |
| RCEnableRichPresence(const std::string &script) | CInstanceGame | inlinevirtual |
| RCGenerateHashFromFile(std::string &hash, unsigned int consoleID, const std::string &filePath) | CInstanceGame | inlinevirtual |
| RCGetGameIDUrl(std::string &url, const std::string &hash) | CInstanceGame | inlinevirtual |
| RCGetPatchFileUrl(std::string &url, const std::string &username, const std::string &token, unsigned int gameID) | CInstanceGame | inlinevirtual |
| RCGetRichPresenceEvaluation(std::string &evaluation, unsigned int consoleID) | CInstanceGame | inlinevirtual |
| RCPostRichPresenceUrl(std::string &url, std::string &postData, const std::string &username, const std::string &token, unsigned int gameID, const std::string &richPresence) | CInstanceGame | inlinevirtual |
| RCResetRuntime() | CInstanceGame | inlinevirtual |
| RequiresGameLoop() | CInstanceGame | inlinevirtual |
| Reset() | CInstanceGame | inlinevirtual |
| ResourceDirectories(std::vector< std::string > &dirs) | CInstanceGame | inline |
| RunFrame() | CInstanceGame | inlinevirtual |
| Serialize(uint8_t *data, size_t size) | CInstanceGame | inlinevirtual |
| SerializeSize() | CInstanceGame | inlinevirtual |
| SetCheat(unsigned int index, bool enabled, const std::string &code) | CInstanceGame | inlinevirtual |
| SetControllerLayouts(const std::vector< kodi::addon::GameControllerLayout > &controllers) | CInstanceGame | inlinevirtual |
| SetInstanceSetting(const std::string &settingName, const kodi::addon::CSettingValue &settingValue) (defined in IAddonInstance) | IAddonInstance | inlinevirtual |
| SetInstanceSettingBoolean(const std::string &settingName, bool settingValue) (defined in IAddonInstance) | IAddonInstance | inline |
| SetInstanceSettingEnum(const std::string &settingName, enumType settingValue) (defined in IAddonInstance) | IAddonInstance | inline |
| SetInstanceSettingFloat(const std::string &settingName, float settingValue) (defined in IAddonInstance) | IAddonInstance | inline |
| SetInstanceSettingInt(const std::string &settingName, int settingValue) (defined in IAddonInstance) | IAddonInstance | inline |
| SetInstanceSettingString(const std::string &settingName, const std::string &settingValue) (defined in IAddonInstance) | IAddonInstance | inline |
| SupportsVFS() const | CInstanceGame | inline |
| UnloadGame() | CInstanceGame | inlinevirtual |
| ~CInstanceGame() override=default | CInstanceGame | |
| ~IAddonInstance()=default (defined in IAddonInstance) | IAddonInstance | virtual |