#include <GraphicContext.h>
◆ UITransform() [1/2]
CGraphicContext::UITransform::UITransform |
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◆ UITransform() [2/2]
CGraphicContext::UITransform::UITransform |
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const TransformMatrix & | m, |
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const float | sX = 1.0f, |
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const float | sY = 1.0f ) |
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◆ Reset()
void CGraphicContext::UITransform::Reset |
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inline |
◆ matrix
◆ scaleX
float CGraphicContext::UITransform::scaleX = 1.0f |
◆ scaleY
float CGraphicContext::UITransform::scaleY = 1.0f |
The documentation for this class was generated from the following file: