Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
|
#include <memory>
#include <vector>
Namespaces | |
namespace | KODI |
namespace | KODI::GAME |
Typedefs | |
using | KODI::GAME::GameClientPtr = std::shared_ptr<CGameClient> |
Smart pointer to a game client (CGameClient) | |
using | KODI::GAME::GameClientVector = std::vector<GameClientPtr> |
Vector of smart pointers to a game client (CGameClient) | |
using | KODI::GAME::GameClientPortPtr = std::unique_ptr<CGameClientPort> |
Smart pointer to an input port for a game client (CGameClientPort) | |
using | KODI::GAME::GameClientPortVec = std::vector<GameClientPortPtr> |
Vector of smart pointers to input ports for a game client (CGameClientPort) | |
using | KODI::GAME::GameClientDevicePtr = std::unique_ptr<CGameClientDevice> |
Smart pointer to an input device for a game client (CGameClientDevice) | |
using | KODI::GAME::GameClientDeviceVec = std::vector<GameClientDevicePtr> |
Vector of smart pointers to input devices for a game client (CGameClientDevice) | |
using | KODI::GAME::GameAgentPtr = std::shared_ptr<CGameAgent> |
Smart pointer to a game-playing agent (CGameAgent) | |
using | KODI::GAME::GameAgentVec = std::vector<GameAgentPtr> |
Vector of smart pointers to game-playing agents (CGameAgent) | |
Variables | |
constexpr auto | KODI::GAME::GAME_CLIENT_RESOURCES_DIRECTORY = "resources" |
Name of the resources directory for game clients. | |