Kodi Documentation 22.0
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KODI::GAME::CGUIThrottleButton Member List

This is the complete list of members for KODI::GAME::CGUIThrottleButton, including all inherited members.

ActionMap typedefCGUIControl
AllocResources() overrideCGUIButtonControlvirtual
AllowWizard() constKODI::GAME::IFeatureButtoninlinevirtual
ALWAYS enum valueCGUIControl
Animate(unsigned int currentTime)CGUIControlprotectedvirtual
AssignDepth()CGUIControlvirtual
CalcRenderRegion() const overrideCGUIButtonControlvirtual
CanFocus() constCGUIControlvirtual
CanFocusFromPoint(const CPoint &point) constCGUIControlprotectedvirtual
CGUIButtonControl(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo &textureFocus, const CTextureInfo &textureNoFocus, const CLabelInfo &label, bool wrapMultiline=false)CGUIButtonControl
CGUIButtonControl(const CGUIButtonControl &control)CGUIButtonControl
CGUIControl()CGUIControl
CGUIControl(int parentID, int controlID, float posX, float posY, float width, float height)CGUIControl
CGUIControl(const CGUIControl &)CGUIControl
CGUIFeatureButton(const CGUIButtonControl &buttonTemplate, IConfigurationWizard *wizard, const CPhysicalFeature &feature, unsigned int index)KODI::GAME::CGUIFeatureButton
CGUIThrottleButton(const CGUIButtonControl &buttonTemplate, IConfigurationWizard *wizard, const CPhysicalFeature &feature, unsigned int index)KODI::GAME::CGUIThrottleButton
CheckAnimation(ANIMATION_TYPE animType)CGUIControlprotectedvirtual
Clone() const overrideCGUIButtonControlinlinevirtual
ControlTypeCGUIControlprotected
DELAYED enum valueCGUIControl
DIRTY_STATE_CHILDCGUIControlprotectedstatic
DIRTY_STATE_CONTROLCGUIControlprotectedstatic
DoProcess(unsigned int currentTime, CDirtyRegionList &dirtyregions)CGUIControlvirtual
DoPrompt(const std::string &strPrompt, const std::string &strWarn, const std::string &strFeature, CEvent &waitEvent)KODI::GAME::CGUIFeatureButtonprotected
DoRender()CGUIControlvirtual
DynamicResourceAlloc(bool bOnOff) overrideCGUIButtonControlvirtual
Feature() const overrideKODI::GAME::CGUIFeatureButtoninlinevirtual
FOCUS enum valueCGUIControl
FreeResources(bool immediately=false) overrideCGUIButtonControlvirtual
GetAction(int actionID) constCGUIControl
GetAnimation(ANIMATION_TYPE type, bool checkConditions=true)CGUIControl
GetAnimations() constCGUIControlinline
GetCardinalDirection() const overrideKODI::GAME::CGUIFeatureButtoninlinevirtual
GetClickActions() constCGUIButtonControlinline
GetCondition(int condition, int data) constCGUIControlinlinevirtual
GetControl(int id, std::vector< CGUIControl * > *idCollector=nullptr)CGUIControlvirtual
GetControlType() constCGUIControlinline
GetDescription() const overrideCGUIButtonControlvirtual
GetDescriptionByIndex(int index) constCGUIControlinlinevirtual
GetHeight() constCGUIControlvirtual
GetID(void) constCGUIControlvirtual
GetLabel() constCGUIButtonControlinlinevirtual
GetLabel2() constCGUIButtonControlvirtual
GetLabelInfo() constCGUIButtonControlinline
GetNextState(T state)KODI::GAME::CGUIFeatureButtoninlineprotected
GetParentControl(void) constCGUIControlinline
GetParentID() constCGUIControl
GetPosition() constCGUIControlinlineprotectedvirtual
GetRenderPosition() constCGUIControl
GetRenderRegion() constCGUIControlinline
GetTextColor() constCGUIButtonControlprotectedvirtual
GetThrottleDirection() const overrideKODI::GAME::CGUIThrottleButtonvirtual
GetWheelDirection() const overrideKODI::GAME::CGUIFeatureButtoninlinevirtual
GetWidth() const overrideCGUIButtonControlvirtual
GetXPosition() constCGUIControlvirtual
GetYPosition() constCGUIControlvirtual
GUICONTAINER_EPGGRID enum valueCGUIControl
GUICONTAINER_FIXEDLIST enum valueCGUIControl
GUICONTAINER_LIST enum valueCGUIControl
GUICONTAINER_PANEL enum valueCGUIControl
GUICONTAINER_WRAPLIST enum valueCGUIControl
GUICONTROL_BORDEREDIMAGE enum valueCGUIControl
GUICONTROL_BUTTON enum valueCGUIControl
GUICONTROL_COLORBUTTON enum valueCGUIControl
GUICONTROL_EDIT enum valueCGUIControl
GUICONTROL_FADELABEL enum valueCGUIControl
GUICONTROL_GAME enum valueCGUIControl
GUICONTROL_GAMECONTROLLER enum valueCGUIControl
GUICONTROL_GAMECONTROLLERLIST enum valueCGUIControl
GUICONTROL_GROUP enum valueCGUIControl
GUICONTROL_GROUPLIST enum valueCGUIControl
GUICONTROL_IMAGE enum valueCGUIControl
GUICONTROL_LABEL enum valueCGUIControl
GUICONTROL_LISTGROUP enum valueCGUIControl
GUICONTROL_LISTLABEL enum valueCGUIControl
GUICONTROL_MOVER enum valueCGUIControl
GUICONTROL_MULTI_IMAGE enum valueCGUIControl
GUICONTROL_PROGRESS enum valueCGUIControl
GUICONTROL_RADIO enum valueCGUIControl
GUICONTROL_RANGES enum valueCGUIControl
GUICONTROL_RENDERADDON enum valueCGUIControl
GUICONTROL_RESIZE enum valueCGUIControl
GUICONTROL_RSS enum valueCGUIControl
GUICONTROL_SCROLLBAR enum valueCGUIControl
GUICONTROL_SETTINGS_SLIDER enum valueCGUIControl
GUICONTROL_SLIDER enum valueCGUIControl
GUICONTROL_SPIN enum valueCGUIControl
GUICONTROL_SPINEX enum valueCGUIControl
GUICONTROL_TEXTBOX enum valueCGUIControl
GUICONTROL_TOGGLEBUTTON enum valueCGUIControl
GUICONTROL_UNKNOWN enum valueCGUIControl
GUICONTROL_VIDEO enum valueCGUIControl
GUICONTROL_VISUALISATION enum valueCGUIControl
GUICONTROLTYPES enum nameCGUIControl
GUISCROLLVALUE enum nameCGUIControl
GUIVISIBLE enum nameCGUIControl
HasAnimation(ANIMATION_TYPE anim)CGUIControlvirtual
HasClickActions() constCGUIButtonControlinline
HasFocus() constCGUIControlvirtual
HasProcessed() constCGUIControlinline
HasVisibleCondition() constCGUIControlinline
HIDDEN enum valueCGUIControl
HitTest(const CPoint &point) constCGUIControlvirtual
IsAnimating(ANIMATION_TYPE anim)CGUIControlvirtual
IsContainer() constCGUIControlinlinevirtual
IsControlDirty() constCGUIControlinline
IsControlRenderable()CGUIControl
IsDisabled() constCGUIControlvirtual
IsDynamicallyAllocated()CGUIControlinlinevirtual
IsFinished() const overrideKODI::GAME::CGUIThrottleButtonvirtual
IsGroup() constCGUIControlinlinevirtual
IsVisible() constCGUIControlvirtual
IsVisibleFromSkin() constCGUIControlinline
m_actionsCGUIControlprotected
m_allowHiddenFocusCGUIControlprotected
m_alphaCGUIButtonControlprotected
m_animationsCGUIControlprotected
m_bAllocatedCGUIControlprotected
m_bHasFocusCGUIControlprotected
m_bInvalidatedCGUIControlprotected
m_bSelectedCGUIButtonControlprotected
m_cachedTransformCGUIControlprotected
m_cameraCGUIControlprotected
m_clickActionsCGUIButtonControlprotected
m_controlDirtyStateCGUIControlprotected
m_controlIDCGUIControlprotected
m_controlStatsCGUIControlprotected
m_diffuseColorCGUIControlprotected
m_enableConditionCGUIControlprotected
m_enabledCGUIControlprotected
m_featureKODI::GAME::CGUIFeatureButtonprotected
m_focusActionsCGUIButtonControlprotected
m_focusCounterCGUIButtonControlprotected
m_forceHiddenCGUIControlprotected
m_hasCameraCGUIControlprotected
m_hasProcessedCGUIControlprotected
m_heightCGUIControlprotected
m_hitColorCGUIControlprotected
m_hitRectCGUIControlprotected
m_imgFocusCGUIButtonControlprotected
m_imgNoFocusCGUIButtonControlprotected
m_infoCGUIButtonControlprotected
m_info2CGUIButtonControlprotected
m_isCulledCGUIControlprotected
m_labelCGUIButtonControlprotected
m_label2CGUIButtonControlprotected
m_labelMaxWidthCGUIButtonControlprotected
m_maxWidthCGUIButtonControlprotected
m_minWidthCGUIButtonControlprotected
m_parentControlCGUIControlprotected
m_parentIDCGUIControlprotected
m_posXCGUIControlprotected
m_posYCGUIControlprotected
m_pulseOnSelectCGUIControlprotected
m_pushedUpdatesCGUIControlprotected
m_renderRegionCGUIControlprotected
m_stereoCGUIControlprotected
m_transformCGUIControlprotected
m_unfocusActionsCGUIButtonControlprotected
m_visibleCGUIControlprotected
m_visibleConditionCGUIControlprotected
m_visibleFromSkinConditionCGUIControlprotected
m_widthCGUIControlprotected
MarkDirtyRegion(const unsigned int dirtyState=DIRTY_STATE_CONTROL)CGUIControl
Navigate(int direction) constCGUIControl
NeedsKey() constKODI::GAME::IFeatureButtoninlinevirtual
NEVER enum valueCGUIControl
OnAction(const CAction &action) overrideCGUIButtonControlvirtual
OnBack()CGUIControlvirtual
OnClick()CGUIButtonControlvirtual
OnDown()CGUIControlvirtual
OnFocus() overrideCGUIButtonControlprotectedvirtual
OnInfo()CGUIControlvirtual
OnLeft()CGUIControlvirtual
OnMessage(CGUIMessage &message) overrideCGUIButtonControlvirtual
OnMouseEvent(const CPoint &point, const KODI::MOUSE::CMouseEvent &event) overrideCGUIButtonControlprotectedvirtual
OnMouseOver(const CPoint &point)CGUIControlprotectedvirtual
OnNextControl()CGUIControlvirtual
OnPrevControl()CGUIControlvirtual
OnRight()CGUIControlvirtual
OnUnFocus() overrideKODI::GAME::CGUIFeatureButtonvirtual
OnUp()CGUIControlvirtual
Process(unsigned int currentTime, CDirtyRegionList &dirtyregions) overrideCGUIButtonControlvirtual
ProcessText(unsigned int currentTime)CGUIButtonControlprotectedvirtual
PromptForInput(CEvent &waitEvent) overrideKODI::GAME::CGUIThrottleButtonvirtual
PythonSetDisabledColor(KODI::UTILS::COLOR::Color disabledColor)CGUIButtonControl
PythonSetLabel(const std::string &strFont, const std::string &strText, KODI::UTILS::COLOR::Color textColor, KODI::UTILS::COLOR::Color shadowColor, KODI::UTILS::COLOR::Color focusedColor)CGUIButtonControl
QueueAnimation(ANIMATION_TYPE anim)CGUIControlvirtual
Render() overrideCGUIButtonControlvirtual
RenderEx()CGUIControlinlinevirtual
RenderText()CGUIButtonControlprotectedvirtual
Reset() overrideKODI::GAME::CGUIThrottleButtonvirtual
ResetAnimation(ANIMATION_TYPE type)CGUIControlvirtual
ResetAnimations()CGUIControlvirtual
SaveStates(std::vector< CControlState > &states)CGUIControlvirtual
SendMouseEvent(const CPoint &point, const KODI::MOUSE::CMouseEvent &event)CGUIControlvirtual
SendWindowMessage(CGUIMessage &message) constCGUIControlprotected
SetAction(int actionID, const CGUIAction &action, bool replace=true)CGUIControl
SetActions(const ActionMap &actions)CGUIControl
SetAlpha(unsigned char alpha)CGUIButtonControl
SetAnimations(const std::vector< CAnimation > &animations)CGUIControl
SetCamera(const CPoint &camera)CGUIControlvirtual
SetClickActions(const CGUIAction &clickActions)CGUIButtonControlinline
SetColorDiffuse(const KODI::GUILIB::GUIINFO::CGUIInfoColor &color)CGUIControl
SetControlStats(GUICONTROLSTATS *controlStats)CGUIControlinline
SetEnableCondition(const std::string &expression)CGUIControl
SetEnabled(bool bEnable)CGUIControlvirtual
SetFocus(bool focus)CGUIControlvirtual
SetFocusActions(const CGUIAction &focusActions)CGUIButtonControlinline
SetHeight(float height)CGUIControlvirtual
SetHitRect(const CRect &rect, const KODI::UTILS::COLOR::Color &color)CGUIControlvirtual
SetID(int id)CGUIControlinlinevirtual
SetInitialVisibility()CGUIControlvirtual
SetInvalid() overrideCGUIButtonControlvirtual
SetKey(const CPhysicalFeature &key)KODI::GAME::IFeatureButtoninlinevirtual
SetLabel(const std::string &aLabel)CGUIButtonControlvirtual
SetLabel2(const std::string &aLabel2)CGUIButtonControlvirtual
SetMaxWidth(float labelMaxWidth)CGUIButtonControlinlineprotected
SetMinWidth(float minWidth)CGUIButtonControlvirtual
SetParentControl(CGUIControl *control)CGUIControlinline
SetPosition(float posX, float posY) overrideCGUIButtonControlvirtual
SetPulseOnSelect(bool pulse)CGUIControlinlinevirtual
SetPushUpdates(bool pushUpdates)CGUIControlinlinevirtual
SetSelected(bool bSelected)CGUIButtonControl
SetStereoFactor(const float &factor)CGUIControlvirtual
SetUnFocusActions(const CGUIAction &unfocusActions)CGUIButtonControlinline
SetVisible(bool bVisible, bool setVisState=false)CGUIControlvirtual
SetVisibleCondition(const std::string &expression, const std::string &allowHiddenFocus="")CGUIControl
SetWidth(float width)CGUIControlvirtual
UnfocusFromPoint(const CPoint &point)CGUIControlvirtual
UpdateColors(const CGUIListItem *item) overrideCGUIButtonControlvirtual
UpdateControlStats()CGUIControlvirtual
UpdateInfo(const CGUIListItem *item=NULL)CGUIControlinlinevirtual
UpdateStates(ANIMATION_TYPE type, ANIMATION_PROCESS currentProcess, ANIMATION_STATE currentState)CGUIControlprotected
UpdateVisibility(const CGUIListItem *item)CGUIControlvirtual
VISIBLE enum valueCGUIControl
~CGUIButtonControl() override=defaultCGUIButtonControl
~CGUIControl(void)CGUIControlvirtual
~CGUIFeatureButton() override=defaultKODI::GAME::CGUIFeatureButton
~CGUIThrottleButton() override=defaultKODI::GAME::CGUIThrottleButton
~IFeatureButton()=defaultKODI::GAME::IFeatureButtonvirtual