#include <VideoFilterShaderGLES.h>
◆ BaseVideoFilterShader()
BaseVideoFilterShader::BaseVideoFilterShader |
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◆ GetcoordLoc()
virtual GLint Shaders::GLES::BaseVideoFilterShader::GetcoordLoc |
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inlinevirtual |
◆ GetTextureFilter()
virtual bool Shaders::GLES::BaseVideoFilterShader::GetTextureFilter |
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GLint & | filter | ) |
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inlinevirtual |
◆ GetVertexLoc()
virtual GLint Shaders::GLES::BaseVideoFilterShader::GetVertexLoc |
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inlinevirtual |
◆ OnCompiledAndLinked()
void BaseVideoFilterShader::OnCompiledAndLinked |
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overridevirtual |
◆ OnEnabled()
bool BaseVideoFilterShader::OnEnabled |
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overridevirtual |
◆ SetAlpha()
virtual void Shaders::GLES::BaseVideoFilterShader::SetAlpha |
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GLfloat | alpha | ) |
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inlinevirtual |
◆ SetHeight()
virtual void Shaders::GLES::BaseVideoFilterShader::SetHeight |
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int | h | ) |
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inlinevirtual |
◆ SetMatrices()
virtual void Shaders::GLES::BaseVideoFilterShader::SetMatrices |
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const GLfloat * | p, |
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const GLfloat * | m ) |
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inlinevirtual |
◆ SetSourceTexture()
virtual void Shaders::GLES::BaseVideoFilterShader::SetSourceTexture |
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GLint | ytex | ) |
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inlinevirtual |
◆ SetWidth()
virtual void Shaders::GLES::BaseVideoFilterShader::SetWidth |
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int | w | ) |
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inlinevirtual |
◆ m_alpha
GLfloat Shaders::GLES::BaseVideoFilterShader::m_alpha = -1 |
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◆ m_hAlpha
GLint Shaders::GLES::BaseVideoFilterShader::m_hAlpha = -1 |
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◆ m_hcoord
GLint Shaders::GLES::BaseVideoFilterShader::m_hcoord = -1 |
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◆ m_height
int Shaders::GLES::BaseVideoFilterShader::m_height |
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◆ m_hModel
GLint Shaders::GLES::BaseVideoFilterShader::m_hModel = -1 |
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◆ m_hProj
GLint Shaders::GLES::BaseVideoFilterShader::m_hProj = -1 |
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◆ m_hSourceTex
GLint Shaders::GLES::BaseVideoFilterShader::m_hSourceTex = 0 |
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◆ m_hStepXY
GLint Shaders::GLES::BaseVideoFilterShader::m_hStepXY = 0 |
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◆ m_hVertex
GLint Shaders::GLES::BaseVideoFilterShader::m_hVertex = -1 |
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◆ m_model
const GLfloat* Shaders::GLES::BaseVideoFilterShader::m_model |
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◆ m_proj
const GLfloat* Shaders::GLES::BaseVideoFilterShader::m_proj |
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◆ m_sourceTexUnit
GLint Shaders::GLES::BaseVideoFilterShader::m_sourceTexUnit = 0 |
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◆ m_stepX
float Shaders::GLES::BaseVideoFilterShader::m_stepX |
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◆ m_stepY
float Shaders::GLES::BaseVideoFilterShader::m_stepY |
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◆ m_width
int Shaders::GLES::BaseVideoFilterShader::m_width |
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protected |
The documentation for this class was generated from the following files: