Kodi Development 22.0
for Binary and Script based Add-Ons
 
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Todo List
Struct game_analog_stick_event
Document which coordinate system is used, left-hand or right-hand.
Member game_stream_hw_framebuffer_properties::bottom_left_origin
: Move to GL specific interface
Member game_stream_hw_framebuffer_properties::cache_context
: Obsolete? Maybe frontend should just always assume this...
Member game_stream_hw_framebuffer_properties::depth
: Obsolete
Member game_stream_hw_framebuffer_properties::stencil
: Obsolete.
Page Infolabels and Boolean conditions

[docs] Improve the description and create links for functions

[docs] Separate boolean conditions from infolabels

[docs] Order items alphabetically within subsections for a better search experience

[docs] Order subsections alphabetically

[docs] Use links instead of bold values for infolabels/bools so we can use a link to point users when providing help

get a way of centralize all random art strings used in core so we can point users to them while still making it clear they can have any value.

Player.HasPerformedSeek(interval) boolean

some values are hardcoded in the middle of the code - refactor to make it easier to track

Labels Type

Description

System.AlarmLessOrEqual(alarmname,seconds) boolean

Not currently used

MusicPartyMode.RandomSongsPicked string

So maybe rather than a row each have one entry for Role.XXXXX with composer, arranger etc. as listed values

List of all art types


description might be outdated

ListItem.Duration string

missing reference in GuiInfoManager.cpp making it hard to track.

ListItem.Property(Addon.Orphaned) boolean

missing reference in GuiInfoManager.cpp making it hard to track.


Find a better way of finding the art types instead of manually defining them here.


move to a future window document.


move to a future window document.


Make this annotate an array of infobools/labels to make it easier to track

Labels Type Description
Library.IsScanning boolean
Struct KodiToAddonFuncTable_Peripheral
Mouse, light gun, multitouch