Kodi Development 22.0
for Binary and Script based Add-Ons
 
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game.h
1/*
2 * Copyright (C) 2014-2024 Team Kodi
3 * This file is part of Kodi - https://kodi.tv
4 *
5 * SPDX-License-Identifier: GPL-2.0-or-later
6 * See LICENSES/README.md for more information.
7 */
8
9#ifndef C_API_ADDONINSTANCE_GAME_H
10#define C_API_ADDONINSTANCE_GAME_H
11
12#include "../addon_base.h"
13
14#include <stddef.h> /* size_t */
15
16#ifdef __cplusplus
17extern "C"
18{
19#endif /* __cplusplus */
20
21 //============================================================================
53 //----------------------------------------------------------------------------
54
55 //--==----==----==----==----==----==----==----==----==----==----==----==----==--
64
65 //============================================================================
70 typedef enum GAME_PCM_FORMAT
71 {
72 GAME_PCM_FORMAT_UNKNOWN,
73
77 //----------------------------------------------------------------------------
78
79 //============================================================================
149 //----------------------------------------------------------------------------
150
151 //============================================================================
157 {
158 GAME_PCM_FORMAT format;
159 const GAME_AUDIO_CHANNEL* channel_map;
160 } ATTR_PACKED game_stream_audio_properties;
161 //----------------------------------------------------------------------------
162
163 //============================================================================
169 {
171 const uint8_t* data;
172
174 size_t size;
175 } ATTR_PACKED game_stream_audio_packet;
176 //----------------------------------------------------------------------------
177
179
180 //--==----==----==----==----==----==----==----==----==----==----==----==----==--
189
190 //============================================================================
208 //----------------------------------------------------------------------------
209
210 //============================================================================
229 //----------------------------------------------------------------------------
230
231 //============================================================================
237 {
240
242 unsigned int nominal_width;
243
245 unsigned int nominal_height;
246
248 unsigned int max_width;
249
251 unsigned int max_height;
252
257 } ATTR_PACKED game_stream_video_properties;
258 //----------------------------------------------------------------------------
259
260 //============================================================================
266 {
268 unsigned int width;
269
271 unsigned int height;
272
275
277 const uint8_t* data;
278
280 size_t size;
281 } ATTR_PACKED game_stream_video_packet;
282 //----------------------------------------------------------------------------
283
285
286 //--==----==----==----==----==----==----==----==----==----==----==----==----==--
292
293 //============================================================================
319 //----------------------------------------------------------------------------
320
321 //============================================================================
375 //----------------------------------------------------------------------------
376
377 //============================================================================
381 {
383 uintptr_t framebuffer;
385 //----------------------------------------------------------------------------
386
387 //============================================================================
391 {
393 uintptr_t framebuffer;
395 //----------------------------------------------------------------------------
396
397 //============================================================================
400 typedef void (*game_proc_address_t)(void);
401 //----------------------------------------------------------------------------
402
404
405 //--==----==----==----==----==----==----==----==----==----==----==----==----==--
411
412 //============================================================================
418 //----------------------------------------------------------------------------
419
420 //============================================================================
424 {
425 GAME_PIXEL_FORMAT format;
426 uint8_t* data;
427 size_t size;
429 //----------------------------------------------------------------------------
430
431 //============================================================================
437 //----------------------------------------------------------------------------
438
440
441 //--==----==----==----==----==----==----==----==----==----==----==----==----==--
447
448 //============================================================================
468 //----------------------------------------------------------------------------
469
470 //============================================================================
477 {
480
481 union
482 {
485
488
491
494 };
495 } ATTR_PACKED game_stream_properties;
496 //----------------------------------------------------------------------------
497
498 //============================================================================
501 typedef struct game_stream_buffer
502 {
505
506 union
507 {
510
513 };
514 } ATTR_PACKED game_stream_buffer;
515 //----------------------------------------------------------------------------
516
517 //============================================================================
524 typedef struct game_stream_packet
525 {
528
529 union
530 {
533
536
539
542 };
543 } ATTR_PACKED game_stream_packet;
544 //----------------------------------------------------------------------------
545
547
548 //--==----==----==----==----==----==----==----==----==----==----==----==----==--
554
555 //============================================================================
570 //----------------------------------------------------------------------------
571
572 //============================================================================
591 //----------------------------------------------------------------------------
592
593 //============================================================================
638 //----------------------------------------------------------------------------
639
640 //============================================================================
642 typedef enum GAME_SIMD
643 {
645 GAME_SIMD_SSE = (1 << 0),
646
648 GAME_SIMD_SSE2 = (1 << 1),
649
651 GAME_SIMD_VMX = (1 << 2),
652
655
657 GAME_SIMD_AVX = (1 << 4),
658
660 GAME_SIMD_NEON = (1 << 5),
661
663 GAME_SIMD_SSE3 = (1 << 6),
664
666 GAME_SIMD_SSSE3 = (1 << 7),
667
669 GAME_SIMD_MMX = (1 << 8),
670
673
675 GAME_SIMD_SSE4 = (1 << 10),
676
678 GAME_SIMD_SSE42 = (1 << 11),
679
681 GAME_SIMD_AVX2 = (1 << 12),
682
684 GAME_SIMD_VFPU = (1 << 13),
685 } GAME_SIMD;
686 //----------------------------------------------------------------------------
687
689
690 //--==----==----==----==----==----==----==----==----==----==----==----==----==--
717
718 //==============================================================================
720#define ROOT_PORT_ADDRESS "/"
721 //------------------------------------------------------------------------------
722
723 //==============================================================================
725#define DEFAULT_PORT_ID "1"
726 //------------------------------------------------------------------------------
727
728 //==============================================================================
730#define KEYBOARD_PORT_ID "keyboard"
731 //------------------------------------------------------------------------------
732
733 //==============================================================================
735#define MOUSE_PORT_ID "mouse"
736 //------------------------------------------------------------------------------
737
738 //==============================================================================
740#define DEFAULT_PORT_ADDRESS "/1"
741 //------------------------------------------------------------------------------
742
743 //==============================================================================
745#define KEYBOARD_PORT_ADDRESS "/keyboard"
746 //------------------------------------------------------------------------------
747
748 //==============================================================================
750#define MOUSE_PORT_ADDRESS "/mouse"
751 //------------------------------------------------------------------------------
752
753 //============================================================================
784 //----------------------------------------------------------------------------
785
786 //============================================================================
788 typedef enum GAME_KEY_MOD
789 {
792
795
798
801
804
807
810
813
816 } GAME_KEY_MOD;
817 //----------------------------------------------------------------------------
818
819 //============================================================================
835 //----------------------------------------------------------------------------
836
845 {
846 char* controller_id;
847 bool provides_input; // False for multitaps
848 char** digital_buttons;
849 unsigned int digital_button_count;
850 char** analog_buttons;
851 unsigned int analog_button_count;
852 char** analog_sticks;
853 unsigned int analog_stick_count;
854 char** accelerometers;
855 unsigned int accelerometer_count;
856 char** keys;
857 unsigned int key_count;
858 char** rel_pointers;
859 unsigned int rel_pointer_count;
860 char** abs_pointers;
861 unsigned int abs_pointer_count;
862 char** motors;
863 unsigned int motor_count;
864 } ATTR_PACKED game_controller_layout;
865
866 struct game_input_port;
867
868 //============================================================================
870 typedef struct game_input_device
871 {
873 const char* controller_id;
874
876 const char* port_address;
877
880
882 unsigned int port_count;
883 } ATTR_PACKED game_input_device;
884 //----------------------------------------------------------------------------
885
886 //============================================================================
889 typedef struct game_input_port
890 {
893
895 const char* port_id;
896
903
906
908 unsigned int device_count;
909 } ATTR_PACKED game_input_port;
910 //----------------------------------------------------------------------------
911
912 //============================================================================
919 typedef struct game_input_topology
920 {
923
925 unsigned int port_count;
926
929 } ATTR_PACKED game_input_topology;
930 //----------------------------------------------------------------------------
931
932 //============================================================================
935 {
938 } ATTR_PACKED game_digital_button_event;
939 //----------------------------------------------------------------------------
940
941 //============================================================================
944 {
947 } ATTR_PACKED game_analog_button_event;
948 //----------------------------------------------------------------------------
949
950 //============================================================================
952 typedef struct game_axis_event
953 {
955 float position;
956 } ATTR_PACKED game_axis_event;
957 //----------------------------------------------------------------------------
958
959 //============================================================================
965 {
967 float x;
968
970 float y;
971 } ATTR_PACKED game_analog_stick_event;
972 //----------------------------------------------------------------------------
973
974 //============================================================================
977 {
979 float x;
980
982 float y;
983
985 float z;
986 } ATTR_PACKED game_accelerometer_event;
987 //----------------------------------------------------------------------------
988
989 //============================================================================
991 typedef struct game_key_event
992 {
995
1001 uint32_t unicode;
1002
1005 } ATTR_PACKED game_key_event;
1006 //----------------------------------------------------------------------------
1007
1008 //============================================================================
1011 {
1013 int x;
1014
1016 int y;
1017 } ATTR_PACKED game_rel_pointer_event;
1018 //----------------------------------------------------------------------------
1019
1020 //============================================================================
1023 {
1026
1028 float x;
1029
1031 float y;
1032 } ATTR_PACKED game_abs_pointer_event;
1033 //----------------------------------------------------------------------------
1034
1035 //============================================================================
1037 typedef struct game_motor_event
1038 {
1041 } ATTR_PACKED game_motor_event;
1042 //----------------------------------------------------------------------------
1043
1044 //============================================================================
1046 typedef struct game_input_event
1047 {
1050
1052 const char* controller_id;
1053
1056
1058 const char* port_address;
1059
1061 const char* feature_name;
1062
1063 union
1064 {
1066 struct game_digital_button_event digital_button;
1067
1069 struct game_analog_button_event analog_button;
1070
1072 struct game_axis_event axis;
1073
1075 struct game_analog_stick_event analog_stick;
1076
1078 struct game_accelerometer_event accelerometer;
1079
1081 struct game_key_event key;
1082
1084 struct game_rel_pointer_event rel_pointer;
1085
1087 struct game_abs_pointer_event abs_pointer;
1088
1090 struct game_motor_event motor;
1091 };
1092 } ATTR_PACKED game_input_event;
1093 //----------------------------------------------------------------------------
1094
1096
1097 //--==----==----==----==----==----==----==----==----==----==----==----==----==--
1103
1104 //============================================================================
1108 {
1110 double fps;
1111
1114 };
1115 //----------------------------------------------------------------------------
1116
1118
1119 //--==----==----==----==----==----==----==----==----==----==----==----==----==--
1120
1126 typedef struct AddonProps_Game
1127 {
1132
1136 const char** proxy_dll_paths;
1137
1141 unsigned int proxy_dll_count;
1142
1150
1155
1163
1168
1172 const char** extensions;
1173
1177 unsigned int extension_count;
1179
1180 typedef void* KODI_GAME_STREAM_HANDLE;
1181
1185 struct AddonInstance_Game;
1186
1193 {
1194 KODI_HANDLE kodiInstance;
1195
1196 void (*CloseGame)(KODI_HANDLE kodiInstance);
1197 KODI_GAME_STREAM_HANDLE (*OpenStream)(KODI_HANDLE, const struct game_stream_properties*);
1198 bool (*GetStreamBuffer)(KODI_HANDLE,
1199 KODI_GAME_STREAM_HANDLE,
1200 unsigned int,
1201 unsigned int,
1202 struct game_stream_buffer*);
1203 void (*AddStreamData)(KODI_HANDLE, KODI_GAME_STREAM_HANDLE, const struct game_stream_packet*);
1204 void (*ReleaseStreamBuffer)(KODI_HANDLE, KODI_GAME_STREAM_HANDLE, struct game_stream_buffer*);
1205 void (*CloseStream)(KODI_HANDLE, KODI_GAME_STREAM_HANDLE);
1206 game_proc_address_t (*HwGetProcAddress)(KODI_HANDLE kodiInstance, const char* symbol);
1207 bool (*InputEvent)(KODI_HANDLE kodiInstance, const struct game_input_event* event);
1209
1216 {
1217 KODI_HANDLE addonInstance;
1218
1219 GAME_ERROR(__cdecl* LoadGame)(const struct AddonInstance_Game*, const char*);
1220 GAME_ERROR(__cdecl* LoadGameSpecial)
1221 (const struct AddonInstance_Game*, enum SPECIAL_GAME_TYPE, const char**, size_t);
1222 GAME_ERROR(__cdecl* LoadStandalone)(const struct AddonInstance_Game*);
1223 GAME_ERROR(__cdecl* UnloadGame)(const struct AddonInstance_Game*);
1224 GAME_ERROR(__cdecl* GetGameTiming)
1225 (const struct AddonInstance_Game*, struct game_system_timing*);
1226 GAME_REGION(__cdecl* GetRegion)(const struct AddonInstance_Game*);
1227 bool(__cdecl* RequiresGameLoop)(const struct AddonInstance_Game*);
1228 GAME_ERROR(__cdecl* RunFrame)(const struct AddonInstance_Game*);
1229 GAME_ERROR(__cdecl* Reset)(const struct AddonInstance_Game*);
1230 GAME_ERROR(__cdecl* HwContextReset)(const struct AddonInstance_Game*);
1231 GAME_ERROR(__cdecl* HwContextDestroy)(const struct AddonInstance_Game*);
1232 bool(__cdecl* HasFeature)(const struct AddonInstance_Game*, const char*, const char*);
1233 game_input_topology*(__cdecl* GetTopology)(const struct AddonInstance_Game*);
1234 void(__cdecl* FreeTopology)(const struct AddonInstance_Game*, struct game_input_topology*);
1235 void(__cdecl* SetControllerLayouts)(const struct AddonInstance_Game*,
1236 const struct game_controller_layout*,
1237 unsigned int);
1238 bool(__cdecl* EnableKeyboard)(const struct AddonInstance_Game*, bool, const char*);
1239 bool(__cdecl* EnableMouse)(const struct AddonInstance_Game*, bool, const char*);
1240 bool(__cdecl* ConnectController)(const struct AddonInstance_Game*,
1241 bool,
1242 const char*,
1243 const char*);
1244 bool(__cdecl* InputEvent)(const struct AddonInstance_Game*, const struct game_input_event*);
1245 size_t(__cdecl* SerializeSize)(const struct AddonInstance_Game*);
1246 GAME_ERROR(__cdecl* Serialize)(const struct AddonInstance_Game*, uint8_t*, size_t);
1247 GAME_ERROR(__cdecl* Deserialize)(const struct AddonInstance_Game*, const uint8_t*, size_t);
1248 GAME_ERROR(__cdecl* CheatReset)(const struct AddonInstance_Game*);
1249 GAME_ERROR(__cdecl* GetMemory)
1250 (const struct AddonInstance_Game*, enum GAME_MEMORY, uint8_t**, size_t*);
1251 GAME_ERROR(__cdecl* SetCheat)
1252 (const struct AddonInstance_Game*, unsigned int, bool, const char*);
1253 GAME_ERROR(__cdecl* RCGenerateHashFromFile)
1254 (const AddonInstance_Game*, char**, unsigned int, const char*);
1255 GAME_ERROR(__cdecl* RCGetGameIDUrl)(const AddonInstance_Game*, char**, const char*);
1256 GAME_ERROR(__cdecl* RCGetPatchFileUrl)
1257 (const AddonInstance_Game*, char**, const char*, const char*, unsigned int);
1258 GAME_ERROR(__cdecl* RCPostRichPresenceUrl)
1259 (const AddonInstance_Game*,
1260 char**,
1261 char**,
1262 const char*,
1263 const char*,
1264 unsigned int,
1265 const char*);
1266 GAME_ERROR(__cdecl* RCEnableRichPresence)(const AddonInstance_Game*, const char*);
1267 GAME_ERROR(__cdecl* RCGetRichPresenceEvaluation)
1268 (const AddonInstance_Game*, char**, unsigned int);
1269 GAME_ERROR(__cdecl* RCResetRuntime)(const AddonInstance_Game*);
1270 void(__cdecl* FreeString)(const AddonInstance_Game*, char*);
1272
1278 typedef struct AddonInstance_Game
1279 {
1280 struct AddonProps_Game* props;
1281 struct AddonToKodiFuncTable_Game* toKodi;
1282 struct KodiToAddonFuncTable_Game* toAddon;
1284
1285#ifdef __cplusplus
1286}
1287#endif /* __cplusplus */
1288
1289#endif /* !C_API_ADDONINSTANCE_GAME_H */
const uint8_t * data
Pointer for audio stream data given to Kodi.
Definition game.h:171
size_t size
Size of data array.
Definition game.h:174
GAME_AUDIO_CHANNEL
Audio channel
Definition game.h:85
GAME_PCM_FORMAT
Stream Format
Definition game.h:71
@ GAME_CH_TFC
Channel top front center.
Definition game.h:129
@ GAME_CH_FL
Channel front left.
Definition game.h:90
@ GAME_CH_BL
Channel back left.
Definition game.h:102
@ GAME_CH_TBR
Channel top back right.
Definition game.h:138
@ GAME_CH_FC
Channel front center.
Definition game.h:96
@ GAME_CH_BLOC
Channel back left over center.
Definition game.h:144
@ GAME_CH_TFL
Channel top front left.
Definition game.h:123
@ GAME_CH_NULL
Channel list terminator.
Definition game.h:87
@ GAME_CH_TBC
Channel top back center.
Definition game.h:141
@ GAME_CH_SR
Channel surround/side right.
Definition game.h:120
@ GAME_CH_TFR
Channel top front right.
Definition game.h:126
@ GAME_CH_FR
Channel front right.
Definition game.h:93
@ GAME_CH_BC
Channel back center.
Definition game.h:114
@ GAME_CH_SL
Channel surround/side left.
Definition game.h:117
@ GAME_CH_LFE
Channel low frequency effects / subwoofer.
Definition game.h:99
@ GAME_CH_BROC
Channel back right over center.
Definition game.h:147
@ GAME_CH_TC
Channel top center.
Definition game.h:132
@ GAME_CH_FLOC
Channel front left over center.
Definition game.h:108
@ GAME_CH_FROC
Channel front right over center.
Definition game.h:111
@ GAME_CH_TBL
Channel top back left.
Definition game.h:135
@ GAME_CH_BR
Channel back right.
Definition game.h:105
@ GAME_PCM_FORMAT_S16NE
S16NE sample format.
Definition game.h:75
Audio stream packet
Definition game.h:169
Game audio stream properties
Definition game.h:157
double sample_rate
Sampling rate of audio.
Definition game.h:1113
double fps
FPS of video content.
Definition game.h:1110
Game system timing.
Definition game.h:1108
GAME_SIMD
ID values for SIMD CPU features
Definition game.h:643
GAME_REGION
Game region definition
Definition game.h:560
SPECIAL_GAME_TYPE
Special game types passed into game_load_game_special().
Definition game.h:578
GAME_MEMORY
Game Memory
Definition game.h:597
@ GAME_SIMD_VFPU
SIMD CPU VFPU.
Definition game.h:684
@ GAME_SIMD_VMX128
SIMD CPU VMX128.
Definition game.h:654
@ GAME_SIMD_SSE
SIMD CPU SSE.
Definition game.h:645
@ GAME_SIMD_SSE4
SIMD CPU SSE4.
Definition game.h:675
@ GAME_SIMD_NEON
SIMD CPU NEON.
Definition game.h:660
@ GAME_SIMD_AVX2
SIMD CPU AVX2.
Definition game.h:681
@ GAME_SIMD_SSE42
SIMD CPU SSE42.
Definition game.h:678
@ GAME_SIMD_SSSE3
SIMD CPU SSSE3.
Definition game.h:666
@ GAME_SIMD_SSE2
SIMD CPU SSE2.
Definition game.h:648
@ GAME_SIMD_SSE3
SIMD CPU SSE3.
Definition game.h:663
@ GAME_SIMD_AVX
SIMD CPU AVX.
Definition game.h:657
@ GAME_SIMD_MMXEXT
SIMD CPU MMXEXT.
Definition game.h:672
@ GAME_SIMD_MMX
SIMD CPU MMX.
Definition game.h:669
@ GAME_SIMD_VMX
SIMD CPU VMX.
Definition game.h:651
@ GAME_REGION_NTSC
Game region NTSC.
Definition game.h:565
@ GAME_REGION_PAL
Game region PAL.
Definition game.h:568
@ GAME_REGION_UNKNOWN
Game region unknown.
Definition game.h:562
@ SPECIAL_GAME_TYPE_SUPER_GAME_BOY
Game Type super game boy.
Definition game.h:589
@ SPECIAL_GAME_TYPE_BSX
Game Type BSX.
Definition game.h:580
@ SPECIAL_GAME_TYPE_BSX_SLOTTED
Game Type BSX slotted.
Definition game.h:583
@ SPECIAL_GAME_TYPE_SUFAMI_TURBO
Game Type sufami turbo.
Definition game.h:586
@ GAME_MEMORY_SNES_SUFAMI_TURBO_A_RAM
Special memory type.
Definition game.h:627
@ GAME_MEMORY_VIDEO_RAM
Video ram lets a frontend peek into a game systems video RAM (VRAM)
Definition game.h:618
@ GAME_MEMORY_SNES_SUFAMI_TURBO_B_RAM
Special memory type.
Definition game.h:630
@ GAME_MEMORY_SNES_GAME_BOY_RTC
Special memory type.
Definition game.h:636
@ GAME_MEMORY_SNES_BSX_PRAM
Special memory type.
Definition game.h:624
@ GAME_MEMORY_MASK
Passed to game_get_memory_data/size(). If the memory type doesn't apply to the implementation NULL/0 ...
Definition game.h:600
@ GAME_MEMORY_SAVE_RAM
Regular save ram.
Definition game.h:607
@ GAME_MEMORY_SYSTEM_RAM
System ram lets a frontend peek into a game systems main RAM.
Definition game.h:615
@ GAME_MEMORY_SNES_BSX_RAM
Special memory type.
Definition game.h:621
@ GAME_MEMORY_RTC
Some games have a built-in clock to keep track of time.
Definition game.h:612
@ GAME_MEMORY_SNES_GAME_BOY_RAM
Special memory type.
Definition game.h:633
bool cache_context
If this is true, the frontend will go very far to avoid resetting context in scenarios like toggling ...
Definition game.h:370
unsigned int version_minor
Minor version number for core GL context or GLES 3.1+.
Definition game.h:357
bool depth
Set if render buffers should have depth component attached.
Definition game.h:334
unsigned int version_major
Major version number for core GL context or GLES 3.1+.
Definition game.h:354
bool bottom_left_origin
Use conventional bottom-left origin convention.
Definition game.h:351
GAME_HW_CONTEXT_TYPE context_type
The API to use.
Definition game.h:328
bool debug_context
Creates a debug context.
Definition game.h:373
bool stencil
Set if stencil buffers should be attached.
Definition game.h:343
void(* game_proc_address_t)(void)
Hardware framebuffer process function address
Definition game.h:400
GAME_HW_CONTEXT_TYPE
Hardware framebuffer type
Definition game.h:297
@ GAME_HW_CONTEXT_OPENGLES2
OpenGL ES 2.0.
Definition game.h:305
@ GAME_HW_CONTEXT_OPENGL_CORE
Modern desktop core GL context. Use major/minor fields to set GL version.
Definition game.h:308
@ GAME_HW_CONTEXT_VULKAN
Vulkan.
Definition game.h:317
@ GAME_HW_CONTEXT_OPENGLES_VERSION
OpenGL ES 3.1+. Set major/minor fields.
Definition game.h:314
@ GAME_HW_CONTEXT_OPENGLES3
OpenGL ES 3.0.
Definition game.h:311
@ GAME_HW_CONTEXT_NONE
None context.
Definition game.h:299
@ GAME_HW_CONTEXT_OPENGL
OpenGL 2.x. Driver can choose to use latest compatibility context.
Definition game.h:302
Hardware framebuffer buffer
Definition game.h:381
Hardware framebuffer packet
Definition game.h:391
Hardware framebuffer properties
Definition game.h:325
int y
The relative Y position of the pointer.
Definition game.h:1016
bool pressed
True if the button is pressed, false if it is released.
Definition game.h:937
const char * feature_name
The name of the feature that generated the event.
Definition game.h:1061
GAME_INPUT_EVENT_SOURCE type
The type of input event.
Definition game.h:1049
unsigned int port_count
The number of ports in the available ports list.
Definition game.h:882
game_input_port * ports
The list of ports on the virtual game console.
Definition game.h:922
bool force_connected
Flag to prevent a port from being disconnected.
Definition game.h:902
unsigned int device_count
The number of devices in the accepted devices list.
Definition game.h:908
int x
The relative X position of the pointer.
Definition game.h:1013
GAME_PORT_TYPE type
The type of port.
Definition game.h:892
float position
The position of the axis, from -1.0 to 1.0.
Definition game.h:955
struct game_input_port * available_ports
The list of ports that the device can be connected to.
Definition game.h:879
float magnitude
The magnitude of the button press, from 0.0 to 1.0.
Definition game.h:946
const char * controller_id
ID used in the Kodi controller API, e.g. game.controller.default
Definition game.h:873
float y
The position of the stick along the Y axis, from -1.0 to 1.0.
Definition game.h:970
const char * port_address
The address of the port that the device is connected to.
Definition game.h:876
uint32_t unicode
If the keypress generates a printing character.
Definition game.h:1001
GAME_KEY_MOD modifiers
Modifier keys pressed with the event key.
Definition game.h:1004
GAME_PORT_TYPE port_type
The type of port that the controller is connected to.
Definition game.h:1055
float x
The position of the stick along the X axis, from -1.0 to 1.0.
Definition game.h:967
int player_limit
A limit on the number of input-providing devices, or -1 for no limit.
Definition game.h:928
const char * port_id
Required for GAME_PORT_CONTROLLER type.
Definition game.h:895
game_input_device * accepted_devices
The list of devices that can be connected to the port.
Definition game.h:905
float z
The accelerometer Z axis, from -1.0 to 1.0.
Definition game.h:985
GAME_INPUT_EVENT_SOURCE
Type of input event.
Definition game.h:756
GAME_KEY_MOD
A modifier key pressed to give another key a special meaning.
Definition game.h:789
GAME_PORT_TYPE
Type of port on the virtual game console.
Definition game.h:822
@ GAME_INPUT_EVENT_DIGITAL_BUTTON
Digital button press or release.
Definition game.h:758
@ GAME_INPUT_EVENT_ANALOG_STICK
Analog stick motion.
Definition game.h:767
@ GAME_INPUT_EVENT_ABSOLUTE_POINTER
Absolute pointer motion.
Definition game.h:779
@ GAME_INPUT_EVENT_RELATIVE_POINTER
Relative pointer motion.
Definition game.h:776
@ GAME_INPUT_EVENT_MOTOR
Motor vibration.
Definition game.h:782
@ GAME_INPUT_EVENT_ACCELEROMETER
Accelerometer motion.
Definition game.h:770
@ GAME_INPUT_EVENT_KEY
Key press or release.
Definition game.h:773
@ GAME_INPUT_EVENT_AXIS
Axis motion.
Definition game.h:764
@ GAME_INPUT_EVENT_ANALOG_BUTTON
Analog button motion.
Definition game.h:761
@ GAME_KEY_MOD_ALT
Alt key.
Definition game.h:800
@ GAME_KEY_MOD_CAPSLOCK
Caps Lock key.
Definition game.h:812
@ GAME_KEY_MOD_CTRL
Control key.
Definition game.h:797
@ GAME_KEY_MOD_META
Meta key.
Definition game.h:803
@ GAME_KEY_MOD_SCROLLOCK
Scroll Lock key.
Definition game.h:815
@ GAME_KEY_MOD_NUMLOCK
Num Lock key.
Definition game.h:809
@ GAME_KEY_MOD_SUPER
Windows key.
Definition game.h:806
@ GAME_KEY_MOD_NONE
No modifier key.
Definition game.h:791
@ GAME_KEY_MOD_SHIFT
Shift key.
Definition game.h:794
@ GAME_PORT_MOUSE
Game port mouse.
Definition game.h:830
@ GAME_PORT_CONTROLLER
Game port controller.
Definition game.h:833
@ GAME_PORT_KEYBOARD
Game port Keyboard.
Definition game.h:827
@ GAME_PORT_UNKNOWN
Game port unknown.
Definition game.h:824
An absolute pointer event, such as a touchscreen or tablet motion.
Definition game.h:1023
An accelerometer event.
Definition game.h:977
An analog button event, such as a trigger press or release.
Definition game.h:944
An analog stick event, such as a joystick's motion.
Definition game.h:965
An axis event, such as a joystick or accelerometer.
Definition game.h:953
"C" Game add-on controller layout.
Definition game.h:845
A digital button event, such as a button press or release.
Definition game.h:935
Device that can provide input.
Definition game.h:871
An input event.
Definition game.h:1047
Port that can provide input.
Definition game.h:890
The input topology is the possible ways to connect input devices.
Definition game.h:920
A key event, such as a key press or release.
Definition game.h:992
A motor vibration event.
Definition game.h:1038
A relative pointer event, such as a mouse motion.
Definition game.h:1011
game_stream_video_packet game_stream_sw_framebuffer_packet
Software framebuffer packet
Definition game.h:436
game_stream_video_properties game_stream_sw_framebuffer_properties
Game software framebuffer stream properties
Definition game.h:417
Software framebuffer type
Definition game.h:424
GAME_STREAM_TYPE type
The stream type.
Definition game.h:479
GAME_STREAM_TYPE
Game stream types
Definition game.h:452
@ GAME_STREAM_VIDEO
Video stream.
Definition game.h:460
@ GAME_STREAM_AUDIO
Audio stream.
Definition game.h:457
@ GAME_STREAM_HW_FRAMEBUFFER
Hardware framebuffer.
Definition game.h:463
@ GAME_STREAM_UNKNOWN
Unknown.
Definition game.h:454
@ GAME_STREAM_SW_FRAMEBUFFER
Software framebuffer.
Definition game.h:466
Stream buffers for hardware rendering and zero-copy support
Definition game.h:502
Stream packet and ephemeral metadata
Definition game.h:525
Immutable stream metadata
Definition game.h:477
float aspect_ratio
On video stream used aspect ration.
Definition game.h:256
const uint8_t * data
Pointer for video stream data given to Kodi.
Definition game.h:277
size_t size
Size of data array.
Definition game.h:280
unsigned int nominal_width
The nominal used width.
Definition game.h:242
unsigned int max_height
The maximal used height.
Definition game.h:251
GAME_VIDEO_ROTATION rotation
Width GAME_VIDEO_ROTATION defined rotation angle.
Definition game.h:274
unsigned int height
Video width.
Definition game.h:271
unsigned int max_width
The maximal used width.
Definition game.h:248
unsigned int width
Video height.
Definition game.h:268
GAME_PIXEL_FORMAT format
The stream's pixel format.
Definition game.h:239
unsigned int nominal_height
The nominal used height.
Definition game.h:245
GAME_PIXEL_FORMAT
Pixel format
Definition game.h:196
GAME_VIDEO_ROTATION
Video rotation position
Definition game.h:216
@ GAME_PIXEL_FORMAT_RGB565
RGB565 Format.
Definition game.h:203
@ GAME_PIXEL_FORMAT_0RGB1555
0RGB1555 Format
Definition game.h:206
@ GAME_PIXEL_FORMAT_0RGB8888
0RGB8888 Format
Definition game.h:200
@ GAME_VIDEO_ROTATION_180_CCW
rotate 180° counterclockwise
Definition game.h:224
@ GAME_VIDEO_ROTATION_0
0° and Without rotation
Definition game.h:218
@ GAME_VIDEO_ROTATION_90_CCW
rotate 90° counterclockwise
Definition game.h:221
@ GAME_VIDEO_ROTATION_270_CCW
rotate 270° counterclockwise
Definition game.h:227
Video stream packet
Definition game.h:266
Game video stream properties
Definition game.h:237
GAME_ERROR
Game add-on error codes
Definition game.h:28
@ GAME_ERROR_FAILED
the command failed
Definition game.h:45
@ GAME_ERROR_REJECTED
the command was rejected by the game client
Definition game.h:39
@ GAME_ERROR_INVALID_PARAMETERS
the parameters of the method that was called are invalid for this operation
Definition game.h:42
@ GAME_ERROR_UNKNOWN
an unknown error occurred
Definition game.h:33
@ GAME_ERROR_NO_ERROR
no error occurred
Definition game.h:30
@ GAME_ERROR_RESTRICTED
game requires restricted resources
Definition game.h:51
@ GAME_ERROR_NOT_LOADED
no game is loaded
Definition game.h:48
@ GAME_ERROR_NOT_IMPLEMENTED
the method that the frontend called is not implemented
Definition game.h:36
Game instance.
Definition game.h:1279
Game properties.
Definition game.h:1127
const char ** resource_directories
The "system" directories of the frontend.
Definition game.h:1149
unsigned int proxy_dll_count
Number of proxy DLL paths provided.
Definition game.h:1141
const char * profile_directory
The writable directory of the frontend.
Definition game.h:1162
const char * game_client_dll_path
The path of the game client being loaded.
Definition game.h:1131
unsigned int extension_count
Number of extensions provided.
Definition game.h:1177
bool supports_vfs
The value of the <supports_vfs> property from addon.xml.
Definition game.h:1167
const char ** proxy_dll_paths
Paths to proxy DLLs used to load the game client.
Definition game.h:1136
const char ** extensions
The extensions in the <extensions> property from addon.xml.
Definition game.h:1172
unsigned int resource_directory_count
Number of resource directories provided.
Definition game.h:1154
Game callbacks.
Definition game.h:1193
Game function hooks.
Definition game.h:1216