9#ifndef C_API_ADDONINSTANCE_GAME_H
10#define C_API_ADDONINSTANCE_GAME_H
12#include "../addon_base.h"
72 GAME_PCM_FORMAT_UNKNOWN,
197 GAME_PIXEL_FORMAT_UNKNOWN,
408 uintptr_t framebuffer;
418 uintptr_t framebuffer;
745#define ROOT_PORT_ADDRESS "/"
750#define DEFAULT_PORT_ID "1"
755#define KEYBOARD_PORT_ID "keyboard"
760#define MOUSE_PORT_ID "mouse"
765#define DEFAULT_PORT_ADDRESS "/1"
770#define KEYBOARD_PORT_ADDRESS "/keyboard"
775#define MOUSE_PORT_ADDRESS "/mouse"
873 char** digital_buttons;
874 unsigned int digital_button_count;
875 char** analog_buttons;
876 unsigned int analog_button_count;
877 char** analog_sticks;
878 unsigned int analog_stick_count;
879 char** accelerometers;
880 unsigned int accelerometer_count;
882 unsigned int key_count;
884 unsigned int rel_pointer_count;
886 unsigned int abs_pointer_count;
888 unsigned int motor_count;
1206 typedef void* KODI_GAME_STREAM_HANDLE;
1220 KODI_HANDLE kodiInstance;
1223 void (*CloseGame)(KODI_HANDLE kodiInstance);
1225 bool (*GetStreamBuffer)(KODI_HANDLE,
1226 KODI_GAME_STREAM_HANDLE,
1230 void (*AddStreamData)(KODI_HANDLE, KODI_GAME_STREAM_HANDLE,
const struct game_stream_packet*);
1231 void (*ReleaseStreamBuffer)(KODI_HANDLE, KODI_GAME_STREAM_HANDLE,
struct game_stream_buffer*);
1232 void (*CloseStream)(KODI_HANDLE, KODI_GAME_STREAM_HANDLE);
1234 bool (*InputEvent)(KODI_HANDLE kodiInstance,
const struct game_input_event* event);
1244 KODI_HANDLE addonInstance;
1259 bool(__cdecl* HasFeature)(
const struct AddonInstance_Game*,
const char*,
const char*);
1294 GAME_ERROR(__cdecl* RCGetRichPresenceEvaluation)
const uint8_t * data
Pointer to the audio stream data given to Kodi.
Definition game.h:171
size_t size
Size of the data array.
Definition game.h:174
GAME_AUDIO_CHANNEL
Audio channel
Definition game.h:85
GAME_PCM_FORMAT
Stream Format
Definition game.h:71
@ GAME_CH_TFC
Channel top front center.
Definition game.h:129
@ GAME_CH_FL
Channel front left.
Definition game.h:90
@ GAME_CH_BL
Channel back left.
Definition game.h:102
@ GAME_CH_TBR
Channel top back right.
Definition game.h:138
@ GAME_CH_FC
Channel front center.
Definition game.h:96
@ GAME_CH_BLOC
Channel back left over center.
Definition game.h:144
@ GAME_CH_TFL
Channel top front left.
Definition game.h:123
@ GAME_CH_NULL
Channel list terminator.
Definition game.h:87
@ GAME_CH_TBC
Channel top back center.
Definition game.h:141
@ GAME_CH_SR
Channel surround/side right.
Definition game.h:120
@ GAME_CH_TFR
Channel top front right.
Definition game.h:126
@ GAME_CH_FR
Channel front right.
Definition game.h:93
@ GAME_CH_BC
Channel back center.
Definition game.h:114
@ GAME_CH_SL
Channel surround/side left.
Definition game.h:117
@ GAME_CH_LFE
Channel low frequency effects / subwoofer.
Definition game.h:99
@ GAME_CH_BROC
Channel back right over center.
Definition game.h:147
@ GAME_CH_TC
Channel top center.
Definition game.h:132
@ GAME_CH_FLOC
Channel front left over center.
Definition game.h:108
@ GAME_CH_FROC
Channel front right over center.
Definition game.h:111
@ GAME_CH_TBL
Channel top back left.
Definition game.h:135
@ GAME_CH_BR
Channel back right.
Definition game.h:105
@ GAME_PCM_FORMAT_S16NE
S16NE sample format.
Definition game.h:75
Audio stream packet
Definition game.h:169
Game audio stream properties
Definition game.h:157
double sample_rate
Sampling rate of audio.
Definition game.h:1139
double fps
FPS of video content.
Definition game.h:1136
Game system timing.
Definition game.h:1134
GAME_SIMD
ID values for SIMD CPU features
Definition game.h:668
GAME_REGION
Game region definition
Definition game.h:585
SPECIAL_GAME_TYPE
Special game types passed into game_load_game_special().
Definition game.h:603
GAME_MEMORY
Game Memory
Definition game.h:622
@ GAME_SIMD_VFPU
SIMD CPU VFPU.
Definition game.h:709
@ GAME_SIMD_VMX128
SIMD CPU VMX128.
Definition game.h:679
@ GAME_SIMD_SSE
SIMD CPU SSE.
Definition game.h:670
@ GAME_SIMD_SSE4
SIMD CPU SSE4.
Definition game.h:700
@ GAME_SIMD_NEON
SIMD CPU NEON.
Definition game.h:685
@ GAME_SIMD_AVX2
SIMD CPU AVX2.
Definition game.h:706
@ GAME_SIMD_SSE42
SIMD CPU SSE42.
Definition game.h:703
@ GAME_SIMD_SSSE3
SIMD CPU SSSE3.
Definition game.h:691
@ GAME_SIMD_SSE2
SIMD CPU SSE2.
Definition game.h:673
@ GAME_SIMD_SSE3
SIMD CPU SSE3.
Definition game.h:688
@ GAME_SIMD_AVX
SIMD CPU AVX.
Definition game.h:682
@ GAME_SIMD_MMXEXT
SIMD CPU MMXEXT.
Definition game.h:697
@ GAME_SIMD_MMX
SIMD CPU MMX.
Definition game.h:694
@ GAME_SIMD_VMX
SIMD CPU VMX.
Definition game.h:676
@ GAME_REGION_NTSC
Game region NTSC.
Definition game.h:590
@ GAME_REGION_PAL
Game region PAL.
Definition game.h:593
@ GAME_REGION_UNKNOWN
Game region unknown.
Definition game.h:587
@ SPECIAL_GAME_TYPE_SUPER_GAME_BOY
Game Type super game boy.
Definition game.h:614
@ SPECIAL_GAME_TYPE_BSX
Game Type BSX.
Definition game.h:605
@ SPECIAL_GAME_TYPE_BSX_SLOTTED
Game Type BSX slotted.
Definition game.h:608
@ SPECIAL_GAME_TYPE_SUFAMI_TURBO
Game Type sufami turbo.
Definition game.h:611
@ GAME_MEMORY_SNES_SUFAMI_TURBO_A_RAM
Special memory type.
Definition game.h:652
@ GAME_MEMORY_VIDEO_RAM
Video ram lets a frontend peek into a game systems video RAM (VRAM)
Definition game.h:643
@ GAME_MEMORY_SNES_SUFAMI_TURBO_B_RAM
Special memory type.
Definition game.h:655
@ GAME_MEMORY_SNES_GAME_BOY_RTC
Special memory type.
Definition game.h:661
@ GAME_MEMORY_SNES_BSX_PRAM
Special memory type.
Definition game.h:649
@ GAME_MEMORY_MASK
Passed to game_get_memory_data/size(). If the memory type doesn't apply to the implementation NULL/0 ...
Definition game.h:625
@ GAME_MEMORY_SAVE_RAM
Regular save ram.
Definition game.h:632
@ GAME_MEMORY_SYSTEM_RAM
System ram lets a frontend peek into a game systems main RAM.
Definition game.h:640
@ GAME_MEMORY_SNES_BSX_RAM
Special memory type.
Definition game.h:646
@ GAME_MEMORY_RTC
Some games have a built-in clock to keep track of time.
Definition game.h:637
@ GAME_MEMORY_SNES_GAME_BOY_RAM
Special memory type.
Definition game.h:658
bool cache_context
If true, the frontend will go to great lengths to avoid resetting the context in scenarios like toggl...
Definition game.h:382
unsigned int version_minor
Minor version number for the core GL context or GLES 3.1+.
Definition game.h:369
bool depth
Set to true if render buffers should have a depth component attached.
Definition game.h:346
unsigned int version_major
Major version number for the core GL context or GLES 3.1+.
Definition game.h:366
bool bottom_left_origin
Use the conventional bottom-left origin.
Definition game.h:363
GAME_HW_CONTEXT_TYPE context_type
The API to use.
Definition game.h:340
bool debug_context
Creates a debug context.
Definition game.h:385
bool stencil
Set to true if stencil buffers should be attached.
Definition game.h:355
void(* game_proc_address_t)(void)
Hardware framebuffer process function address
Definition game.h:425
GAME_HW_CONTEXT_TYPE
Hardware framebuffer type
Definition game.h:305
@ GAME_HW_CONTEXT_OPENGLES2
OpenGL ES 2.0.
Definition game.h:313
@ GAME_HW_CONTEXT_OPENGL_CORE
Modern desktop core GL context. Use the major and minor fields to set the GL version.
Definition game.h:316
@ GAME_HW_CONTEXT_VULKAN
Vulkan.
Definition game.h:325
@ GAME_HW_CONTEXT_OPENGLES_VERSION
OpenGL ES 3.1+. Set major/minor fields.
Definition game.h:322
@ GAME_HW_CONTEXT_OPENGLES3
OpenGL ES 3.0.
Definition game.h:319
@ GAME_HW_CONTEXT_NONE
No context.
Definition game.h:307
@ GAME_HW_CONTEXT_OPENGL
OpenGL 2.x. The driver can choose to use the latest compatibility context.
Definition game.h:310
Hardware rendering properties
Definition game.h:337
Hardware framebuffer buffer
Definition game.h:406
Hardware framebuffer packet
Definition game.h:416
Hardware framebuffer properties
Definition game.h:397
game_stream_video_packet game_stream_sw_framebuffer_packet
Software framebuffer packet
Definition game.h:461
game_stream_video_properties game_stream_sw_framebuffer_properties
Game software framebuffer stream properties
Definition game.h:442
Software framebuffer type
Definition game.h:449
GAME_STREAM_TYPE type
The stream type.
Definition game.h:504
game_stream_video_properties video
The video stream properties.
game_stream_sw_framebuffer_properties sw_framebuffer
The software framebuffer properties.
game_stream_audio_properties audio
The audio stream properties.
game_stream_hw_framebuffer_properties hw_framebuffer
The hardware framebuffer properties.
GAME_STREAM_TYPE
Game stream types
Definition game.h:477
@ GAME_STREAM_VIDEO
Video stream.
Definition game.h:485
@ GAME_STREAM_AUDIO
Audio stream.
Definition game.h:482
@ GAME_STREAM_HW_FRAMEBUFFER
Hardware framebuffer.
Definition game.h:488
@ GAME_STREAM_UNKNOWN
Unknown.
Definition game.h:479
@ GAME_STREAM_SW_FRAMEBUFFER
Software framebuffer.
Definition game.h:491
Stream buffers for hardware rendering and zero-copy support
Definition game.h:527
Stream packet and ephemeral metadata
Definition game.h:550
Immutable stream metadata
Definition game.h:502
float display_aspect_ratio
Display aspect ratio (DAR) to use when showing the video frame.
Definition game.h:279
const uint8_t * data
Pointer to the video stream data given to Kodi.
Definition game.h:285
size_t size
Size of the data array.
Definition game.h:288
unsigned int nominal_width
The nominal width, in pixels.
Definition game.h:243
unsigned int max_height
The maximum height, in pixels.
Definition game.h:258
GAME_VIDEO_ROTATION rotation
Video rotation angle defined by GAME_VIDEO_ROTATION.
Definition game.h:282
unsigned int height
Video height, in pixels.
Definition game.h:273
unsigned int max_width
The maximum width, in pixels.
Definition game.h:255
unsigned int width
Video width, in pixels.
Definition game.h:270
float nominal_display_aspect_ratio
The nominal display aspect ratio (DAR) used to show the video frame.
Definition game.h:252
GAME_PIXEL_FORMAT format
The stream's pixel format.
Definition game.h:240
unsigned int nominal_height
The nominal height, in pixels.
Definition game.h:246
GAME_PIXEL_FORMAT
Pixel format
Definition game.h:196
GAME_VIDEO_ROTATION
Video rotation orientation
Definition game.h:216
@ GAME_PIXEL_FORMAT_RGB565
RGB565 Format.
Definition game.h:203
@ GAME_PIXEL_FORMAT_0RGB1555
0RGB1555 Format
Definition game.h:206
@ GAME_PIXEL_FORMAT_0RGB8888
0RGB8888 Format
Definition game.h:200
@ GAME_VIDEO_ROTATION_180_CCW
Rotate 180° counterclockwise.
Definition game.h:224
@ GAME_VIDEO_ROTATION_0
0° without rotation
Definition game.h:218
@ GAME_VIDEO_ROTATION_90_CCW
Rotate 90° counterclockwise.
Definition game.h:221
@ GAME_VIDEO_ROTATION_270_CCW
Rotate 270° counterclockwise.
Definition game.h:227
Video stream packet
Definition game.h:268
Game video stream properties
Definition game.h:238
GAME_ERROR
Game add-on error codes
Definition game.h:28
@ GAME_ERROR_FAILED
The command failed.
Definition game.h:45
@ GAME_ERROR_REJECTED
The command was rejected by the game client.
Definition game.h:39
@ GAME_ERROR_INVALID_PARAMETERS
The parameters of the called method are invalid for this operation.
Definition game.h:42
@ GAME_ERROR_UNKNOWN
An unknown error occurred.
Definition game.h:33
@ GAME_ERROR_NO_ERROR
No error occurred.
Definition game.h:30
@ GAME_ERROR_RESTRICTED
Game requires restricted resources.
Definition game.h:51
@ GAME_ERROR_NOT_LOADED
No game is loaded.
Definition game.h:48
@ GAME_ERROR_NOT_IMPLEMENTED
The method called by the frontend is not implemented.
Definition game.h:36
Game instance.
Definition game.h:1306
Game properties.
Definition game.h:1153
const char ** resource_directories
The "system" directories of the frontend.
Definition game.h:1175
unsigned int proxy_dll_count
Number of proxy DLL paths provided.
Definition game.h:1167
const char * profile_directory
The writable directory of the frontend.
Definition game.h:1188
const char * game_client_dll_path
The path of the game client being loaded.
Definition game.h:1157
unsigned int extension_count
Number of extensions provided.
Definition game.h:1203
bool supports_vfs
The value of the <supports_vfs> property from addon.xml.
Definition game.h:1193
const char ** proxy_dll_paths
Paths to proxy DLLs used to load the game client.
Definition game.h:1162
const char ** extensions
The extensions in the <extensions> property from addon.xml.
Definition game.h:1198
unsigned int resource_directory_count
Number of resource directories provided.
Definition game.h:1180
Game callbacks.
Definition game.h:1219
Game function hooks.
Definition game.h:1243