#include <EventServer.h>
◆ CEventServer()
CEventServer::CEventServer |
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◆ ~CEventServer()
EVENTSERVER::CEventServer::~CEventServer |
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overridedefault |
◆ Cleanup()
void CEventServer::Cleanup |
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◆ ExecuteNextAction()
bool CEventServer::ExecuteNextAction |
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◆ GetButtonCode()
unsigned int CEventServer::GetButtonCode |
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std::string & | strMapName, |
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bool & | isAxis, |
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float & | amount, |
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bool & | isJoystick ) |
◆ GetInstance()
◆ GetMousePos()
bool CEventServer::GetMousePos |
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float & | x, |
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float & | y ) |
◆ GetNumberOfClients()
int CEventServer::GetNumberOfClients |
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◆ Process()
◆ ProcessEvents()
void CEventServer::ProcessEvents |
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◆ ProcessPacket()
◆ RefreshClients()
void CEventServer::RefreshClients |
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◆ RefreshSettings()
void EVENTSERVER::CEventServer::RefreshSettings |
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◆ RemoveInstance()
void CEventServer::RemoveInstance |
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◆ Run()
void CEventServer::Run |
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◆ Running()
bool EVENTSERVER::CEventServer::Running |
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◆ StartServer()
void CEventServer::StartServer |
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◆ StopServer()
void CEventServer::StopServer |
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bool | bWait | ) |
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◆ m_bRefreshSettings
bool EVENTSERVER::CEventServer::m_bRefreshSettings |
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◆ m_bRunning
std::atomic<bool> EVENTSERVER::CEventServer::m_bRunning = false |
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◆ m_clients
◆ m_critSection
CCriticalSection EVENTSERVER::CEventServer::m_critSection |
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◆ m_iListenTimeout
int EVENTSERVER::CEventServer::m_iListenTimeout |
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◆ m_iMaxClients
int EVENTSERVER::CEventServer::m_iMaxClients |
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◆ m_iPort
int EVENTSERVER::CEventServer::m_iPort |
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◆ m_pInstance
◆ m_pPacketBuffer
std::vector<uint8_t> EVENTSERVER::CEventServer::m_pPacketBuffer |
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◆ m_pSocket
The documentation for this class was generated from the following files: