ApplyStateBlock() override | CRenderSystemGL | virtual |
BeginRender() override | CRenderSystemGL | virtual |
CalculateMaxTexturesize() | CRenderSystemGL | protected |
CaptureStateBlock() override | CRenderSystemGL | virtual |
ClearBuffers(KODI::UTILS::COLOR::Color color) override | CRenderSystemGL | virtual |
ClipRectToScissorRect(const CRect &rect) override | CRenderSystemGL | virtual |
CRenderSystemBase() | CRenderSystemBase | |
CRenderSystemGL() | CRenderSystemGL | |
DestroyRenderSystem() override | CRenderSystemGL | virtual |
DisableShader() | CRenderSystemGL | |
EnableShader(ShaderMethodGL method) | CRenderSystemGL | |
EndRender() override | CRenderSystemGL | virtual |
GetGLSLVersion(int &major, int &minor) | CRenderSystemGL | |
GetGLVersion(int &major, int &minor) | CRenderSystemGL | |
GetMaxTextureSize() const | CRenderSystemBase | inline |
GetMinDXTPitch() const | CRenderSystemBase | inline |
GetRenderRenderer() const | CRenderSystemBase | inline |
GetRenderVendor() const | CRenderSystemBase | inline |
GetRenderVersion(unsigned int &major, unsigned int &minor) const | CRenderSystemBase | |
GetRenderVersionString() const | CRenderSystemBase | inline |
GetShaderPath(const std::string &filename) override | CRenderSystemGL | virtual |
GetViewPort(CRect &viewPort) override | CRenderSystemGL | virtual |
InitialiseShaders() | CRenderSystemGL | protected |
InitRenderSystem() override | CRenderSystemGL | virtual |
InvalidateColorBuffer() override | CRenderSystemGL | virtual |
IsExtSupported(const char *extension) const override | CRenderSystemGL | virtual |
m_bRenderCreated | CRenderSystemBase | protected |
m_bVSync | CRenderSystemBase | protected |
m_bVsyncInit | CRenderSystemGL | protected |
m_glslMajor | CRenderSystemGL | protected |
m_glslMinor | CRenderSystemGL | protected |
m_height | CRenderSystemGL | protected |
m_limitedColorRange | CRenderSystemBase | protected |
m_maxTextureSize | CRenderSystemBase | protected |
m_method | CRenderSystemGL | protected |
m_minDXTPitch | CRenderSystemBase | protected |
m_pShader | CRenderSystemGL | protected |
m_RenderExtensions | CRenderSystemGL | protected |
m_RenderRenderer | CRenderSystemBase | protected |
m_RenderVendor | CRenderSystemBase | protected |
m_RenderVersion | CRenderSystemBase | protected |
m_RenderVersionMajor | CRenderSystemBase | protected |
m_RenderVersionMinor | CRenderSystemBase | protected |
m_splashImage | CRenderSystemBase | protected |
m_splashMessageLayout | CRenderSystemBase | protected |
m_stereoMode | CRenderSystemBase | protected |
m_stereoView | CRenderSystemBase | protected |
m_transferPQ | CRenderSystemBase | protected |
m_vertexArray | CRenderSystemGL | protected |
m_viewPort | CRenderSystemGL | protected |
m_width | CRenderSystemGL | protected |
PresentRender(bool rendered, bool videoLayer) override | CRenderSystemGL | virtual |
PresentRenderImpl(bool rendered)=0 | CRenderSystemGL | protectedpure virtual |
Project(float &x, float &y, float &z) override | CRenderSystemGL | virtual |
ReleaseShaders() | CRenderSystemGL | protected |
ResetGLErrors() | CRenderSystemGL | |
ResetRenderSystem(int width, int height) override | CRenderSystemGL | virtual |
ResetScissors() override | CRenderSystemGL | virtual |
ResetVSync() | CRenderSystemGL | inline |
RestoreViewPort() | CRenderSystemBase | inlinevirtual |
ScissorsCanEffectClipping() override | CRenderSystemGL | virtual |
SetCameraPosition(const CPoint &camera, int screenWidth, int screenHeight, float stereoFactor=0.0f) override | CRenderSystemGL | virtual |
SetDepthCulling(DEPTH_CULLING culling) override | CRenderSystemGL | virtual |
SetScissors(const CRect &rect) override | CRenderSystemGL | virtual |
SetStereoMode(RENDER_STEREO_MODE mode, RENDER_STEREO_VIEW view) override | CRenderSystemGL | virtual |
SetViewPort(const CRect &viewPort) override | CRenderSystemGL | virtual |
SetVSync(bool vsync) | CRenderSystemGL | |
SetVSyncImpl(bool enable)=0 | CRenderSystemGL | protectedpure virtual |
ShaderGetClip() | CRenderSystemGL | |
ShaderGetCol() | CRenderSystemGL | |
ShaderGetCoord0() | CRenderSystemGL | |
ShaderGetCoord1() | CRenderSystemGL | |
ShaderGetCoordStep() | CRenderSystemGL | |
ShaderGetDepth() | CRenderSystemGL | |
ShaderGetMatrix() | CRenderSystemGL | |
ShaderGetModel() | CRenderSystemGL | |
ShaderGetPos() | CRenderSystemGL | |
ShaderGetUniCol() | CRenderSystemGL | |
ShowSplash(const std::string &message) | CRenderSystemBase | virtual |
SupportsNPOT(bool dxt) const override | CRenderSystemGL | virtual |
SupportsStereo(RENDER_STEREO_MODE mode) const override | CRenderSystemGL | virtual |
~CRenderSystemBase() | CRenderSystemBase | virtual |
~CRenderSystemGL() override | CRenderSystemGL | |