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Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
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Payload of the achievement progress indicator callbacks More...
#include <game.h>
Public Attributes | |
| unsigned int | id |
| Unique RetroAchievements ID of the achievement. | |
| const char * | title |
Title of the achievement, or NULL if unknown. | |
| const char * | badge_url |
URL of the achievement's badge, or NULL | |
| const char * | measured_progress |
How far along, already formatted - "13/180" - or NULL | |
| float | measured_percent |
| How far along as a percentage, 0.0 to 100.0. | |
Payload of the achievement progress indicator callbacks
Some achievements are measured rather than simply locked or unlocked - "collect 180 rings", "survive 120 seconds" - and the runtime reports how far along one is while the player is working on it.
Distinct from the challenge indicator, which says an attempt is live without saying how far through it is.
| const char* game_rc_achievement_progress_indicator::badge_url |
URL of the achievement's badge, or NULL
| unsigned int game_rc_achievement_progress_indicator::id |
Unique RetroAchievements ID of the achievement.
| float game_rc_achievement_progress_indicator::measured_percent |
How far along as a percentage, 0.0 to 100.0.
Sent alongside the text so a frontend can draw a bar without having to parse "13/180" back into numbers.
| const char* game_rc_achievement_progress_indicator::measured_progress |
How far along, already formatted - "13/180" - or NULL
Formatted by the client because only it knows the units, so this is shown as given rather than interpreted.
| const char* game_rc_achievement_progress_indicator::title |
Title of the achievement, or NULL if unknown.