|
SHADER_FILTER_TYPE | filter |
| Filtering for the texture.
|
|
char * | id |
| Name of the sampler uniform, e.g. uniform sampler2D foo .
|
|
bool | mipmap |
| Use mipmapping for the texture.
|
|
char * | path |
| Path of the texture.
|
|
SHADER_WRAP_TYPE | wrap |
| Texture wrapping mode.
|
|
◆ id
Name of the sampler uniform, e.g. uniform sampler2D foo
.
◆ path
◆ filter
SHADER_FILTER_TYPE filter |
Filtering for the texture.
◆ wrap
◆ mipmap
Use mipmapping for the texture.
The documentation for this struct was generated from the following file:
- /github/workspace/xbmc/addons/kodi-dev-kit/include/kodi/c-api/addon-instance/shaderpreset.h