|
| SHADER_FILTER_TYPE | filter |
| | Filtering for the texture.
|
| |
| char * | id |
| | Name of the sampler uniform, e.g. uniform sampler2D foo.
|
| |
| bool | mipmap |
| | Use mipmapping for the texture.
|
| |
| char * | path |
| | Path of the texture.
|
| |
| SHADER_WRAP_TYPE | wrap |
| | Texture wrapping mode.
|
| |
◆ id
Name of the sampler uniform, e.g. uniform sampler2D foo.
◆ path
◆ filter
| SHADER_FILTER_TYPE filter |
Filtering for the texture.
◆ wrap
◆ mipmap
Use mipmapping for the texture.
The documentation for this struct was generated from the following file:
- /github/workspace/xbmc/addons/kodi-dev-kit/include/kodi/c-api/addon-instance/shaderpreset.h