Kodi Development 22.0
for Binary and Script based Add-Ons
 
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Detailed Description

To get info about the device, display and several other parts

Function Documentation

◆ Device()

kodi::HardwareContext Device ( )
inline

Device that represents the display adapter.

Returns
A pointer to the device
Note
This is only available on DirectX, It us unused (nullptr) on OpenGL

This value can also be becomed by GetHWContext() and is recommended to use.


Example:

#include <d3d11_1.h>
..
// Note: Device() there is used inside addon child class about
// kodi::addon::CInstanceVisualization
ID3D11DeviceContext1* context = static_cast<ID3D11DeviceContext1*>(kodi::addon::CInstanceVisualization::Device());
..
kodi::HardwareContext Device()
Device that represents the display adapter.
Definition Visualization.h:717

◆ X()

int X ( )
inline

Returns the X position of the rendering window.

Returns
The X position, in pixels

◆ Y()

int Y ( )
inline

Returns the Y position of the rendering window.

Returns
The Y position, in pixels

◆ Width()

int Width ( )
inline

Returns the width of the rendering window.

Returns
The width, in pixels

◆ Height()

int Height ( )
inline

Returns the height of the rendering window.

Returns
The height, in pixels

◆ PixelRatio()

float PixelRatio ( )
inline

Pixel aspect ratio (often abbreviated PAR) is a ratio that describes how the width of a pixel compares to the height of that pixel.

Returns
The pixel aspect ratio used by the display