Kodi Development 22.0
for Binary and Script based Add-Ons
 
Loading...
Searching...
No Matches

Detailed Description

To get info about the device, display and several other parts
These are functions to query any values or to transfer them to Kodi.

Function Documentation

◆ TransferPresets()

void TransferPresets ( const std::vector< std::string > & presets)
inline

To transfer available presets on addon.

Used if GetPresets not possible to use, e.g. where available presets are only known during Start call.

Parameters
[in]presetsList to store available presets.
Note
The function should only be called once, if possible

◆ Device()

kodi::HardwareContext Device ( )
inline

Device that represents the display adapter.

Returns
A pointer to the used device with HardwareContext
Note
This is only available on DirectX, It us unused (nullptr) on OpenGL

Example:

#include <d3d11_1.h>
..
// Note: Device() there is used inside addon child class about
// kodi::addon::CInstanceVisualization
ID3D11DeviceContext1* context = static_cast<ID3D11DeviceContext1*>(kodi::addon::CInstanceVisualization::Device());
..
kodi::HardwareContext Device()
Device that represents the display adapter.
Definition Visualization.h:717

◆ X()

int X ( )
inline

Returns the X position of the rendering window.

Returns
The X position, in pixels

◆ Y()

int Y ( )
inline

Returns the Y position of the rendering window.

Returns
The Y position, in pixels

◆ Width()

int Width ( )
inline

Returns the width of the rendering window.

Returns
The width, in pixels

◆ Height()

int Height ( )
inline

Returns the height of the rendering window.

Returns
The height, in pixels

◆ PixelRatio()

float PixelRatio ( )
inline

Pixel aspect ratio (often abbreviated PAR) is a ratio that describes how the width of a pixel compares to the height of that pixel.

Returns
The pixel aspect ratio used by the display