To get info about the device, display and several other parts
These are functions to query any values or to transfer them to Kodi.
◆ TransferPresets()
void TransferPresets |
( |
const std::vector< std::string > & | presets | ) |
|
|
inline |
To transfer available presets on addon.
Used if GetPresets not possible to use, e.g. where available presets are only known during Start call.
- Parameters
-
[in] | presets | List to store available presets. |
- Note
- The function should only be called once, if possible
◆ Device()
kodi::HardwareContext Device |
( |
| ) |
|
|
inline |
Device that represents the display adapter.
- Returns
- A pointer to the used device with HardwareContext
- Note
- This is only available on DirectX, It us unused (
nullptr
) on OpenGL
Example:
#include <d3d11_1.h>
..
..
kodi::HardwareContext Device()
Device that represents the display adapter.
Definition Visualization.h:717
◆ X()
Returns the X position of the rendering window.
- Returns
- The X position, in pixels
◆ Y()
Returns the Y position of the rendering window.
- Returns
- The Y position, in pixels
◆ Width()
Returns the width of the rendering window.
- Returns
- The width, in pixels
◆ Height()
Returns the height of the rendering window.
- Returns
- The height, in pixels
◆ PixelRatio()
Pixel aspect ratio (often abbreviated PAR) is a ratio that describes how the width of a pixel compares to the height of that pixel.
- Returns
- The pixel aspect ratio used by the display