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LPVOID | XPhysicalAlloc (SIZE_T s, DWORD ulPhysicalAddress, DWORD ulAlignment, DWORD flProtect) |
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void | XPhysicalFree (LPVOID lpAddress) |
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DWORD | GetD3DFormat (XB_D3DFORMAT format) |
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DWORD | BytesPerPixelFromFormat (XB_D3DFORMAT format) |
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bool | IsPalettedFormat (XB_D3DFORMAT format) |
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void | ParseTextureHeader (D3DTexture *tex, XB_D3DFORMAT &fmt, DWORD &width, DWORD &height, DWORD &pitch, DWORD &offset) |
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bool | IsSwizzledFormat (XB_D3DFORMAT format) |
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void | Unswizzle (const void *src, unsigned int depth, unsigned int width, unsigned int height, void *dest) |
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void | DXT1toARGB (const void *src, void *dest, unsigned int destWidth) |
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void | DXT4toARGB (const void *src, void *dest, unsigned int destWidth) |
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void | ConvertDXT1 (const void *src, unsigned int width, unsigned int height, void *dest) |
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void | ConvertDXT4 (const void *src, unsigned int width, unsigned int height, void *dest) |
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void | GetTextureFromData (D3DTexture *pTex, void *texData, std::unique_ptr< CTexture > *ppTexture) |
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