#include <optional>
#include <string>
#include <string_view>
#include <vector>
|
| enum class | KODI::GAME::TOSEC::Demo {
KODI::GAME::TOSEC::NONE
, KODI::GAME::TOSEC::DEMO
, KODI::GAME::TOSEC::KIOSK
, KODI::GAME::TOSEC::PLAYABLE
,
KODI::GAME::TOSEC::ROLLING
, KODI::GAME::TOSEC::SLIDESHOW
} |
| |
| enum class | KODI::GAME::TOSEC::Copyright {
KODI::GAME::TOSEC::NONE
, KODI::GAME::TOSEC::CARDWARE
, KODI::GAME::TOSEC::CARDWARE_REGISTERED
, KODI::GAME::TOSEC::FREEWARE
,
KODI::GAME::TOSEC::GIFTWARE
, KODI::GAME::TOSEC::GIFTWARE_REGISTERED
, KODI::GAME::TOSEC::LICENCEWARE
, KODI::GAME::TOSEC::PUBLIC_DOMAIN
,
KODI::GAME::TOSEC::SHAREWARE
, KODI::GAME::TOSEC::SHAREWARE_REGISTERED
} |
| |
| enum class | KODI::GAME::TOSEC::DevelopmentStatus {
KODI::GAME::TOSEC::RELEASE
, KODI::GAME::TOSEC::ALPHA
, KODI::GAME::TOSEC::BETA
, KODI::GAME::TOSEC::PREVIEW
,
KODI::GAME::TOSEC::PRE_RELEASE
, KODI::GAME::TOSEC::PROTO
} |
| |
| enum class | KODI::GAME::TOSEC::DumpFlagType {
KODI::GAME::TOSEC::CRACKED
, KODI::GAME::TOSEC::FIXED
, KODI::GAME::TOSEC::HACKED
, KODI::GAME::TOSEC::MODIFIED
,
KODI::GAME::TOSEC::PIRATED
, KODI::GAME::TOSEC::TRAINED
, KODI::GAME::TOSEC::TRANSLATED
, KODI::GAME::TOSEC::OVER_DUMP
,
KODI::GAME::TOSEC::UNDER_DUMP
, KODI::GAME::TOSEC::VIRUS
, KODI::GAME::TOSEC::BAD_DUMP
, KODI::GAME::TOSEC::ALTERNATE_DUMP
,
KODI::GAME::TOSEC::VERIFIED
} |
| | The dump info flags, in the order the convention writes them. More...
|
| |