◆ CheckFailedBindUnload()
| void TestGameClientHardwareRendering::CheckFailedBindUnload |
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bool | throws, |
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GAME_ERROR | result ) |
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inlineprotected |
◆ CheckStartupRestore()
◆ Negotiate()
| bool TestGameClientHardwareRendering::Negotiate |
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inlineprotected |
◆ ObserveStreamLifetime()
◆ OpenHardwareStream()
◆ PrepareCloseFile()
| void TestGameClientHardwareRendering::PrepareCloseFile |
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inlineprotected |
◆ SetUp()
| void TestGameClientHardwareRendering::SetUp |
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inlineoverrideprotected |
◆ TearDown()
| void TestGameClientHardwareRendering::TearDown |
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inlineoverrideprotected |
◆ UseRenderingStream()
◆ m_client
| std::unique_ptr<CGameClient> TestGameClientHardwareRendering::m_client |
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protected |
◆ m_core
| Core TestGameClientHardwareRendering::m_core |
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protected |
◆ m_manager
| StreamManager TestGameClientHardwareRendering::m_manager |
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protected |
◆ m_previousRepositoryUpdater
The documentation for this class was generated from the following file: