#include <ActorProtocol.h>
◆ Release()
      
        
          | void Message::Release  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ Reply()
      
        
          | bool Message::Reply  | 
          ( | 
          int |           sig,  | 
        
        
           | 
           | 
          void * |           data = nullptr,  | 
        
        
           | 
           | 
          size_t |           size = 0 ) | 
        
      
 
 
◆ Protocol
◆ buffer
      
        
          | uint8_t Actor::Message::buffer[MSG_INTERNAL_BUFFER_SIZE] | 
        
      
 
 
◆ data
      
        
          | uint8_t* Actor::Message::data = nullptr | 
        
      
 
 
◆ event
      
        
          | CEvent* Actor::Message::event = nullptr | 
        
      
 
 
◆ isOut
      
        
          | bool Actor::Message::isOut | 
        
      
 
 
◆ isSync
      
        
          | bool Actor::Message::isSync = false | 
        
      
 
 
◆ isSyncFini
      
        
          | bool Actor::Message::isSyncFini | 
        
      
 
 
◆ isSyncTimeout
      
        
          | bool Actor::Message::isSyncTimeout | 
        
      
 
 
◆ origin
◆ payloadObj
◆ payloadSize
      
        
          | size_t Actor::Message::payloadSize | 
        
      
 
 
◆ replyMessage
      
        
          | Message* Actor::Message::replyMessage = nullptr | 
        
      
 
 
◆ signal
      
        
          | int Actor::Message::signal | 
        
      
 
 
The documentation for this class was generated from the following files: