#include <ActorProtocol.h>
◆ Release()
void Message::Release |
( |
| ) |
|
◆ Reply()
bool Message::Reply |
( |
int | sig, |
|
|
void * | data = nullptr, |
|
|
size_t | size = 0 ) |
◆ Protocol
◆ buffer
uint8_t Actor::Message::buffer[MSG_INTERNAL_BUFFER_SIZE] |
◆ data
uint8_t* Actor::Message::data = nullptr |
◆ event
CEvent* Actor::Message::event = nullptr |
◆ isOut
bool Actor::Message::isOut |
◆ isSync
bool Actor::Message::isSync = false |
◆ isSyncFini
bool Actor::Message::isSyncFini |
◆ isSyncTimeout
bool Actor::Message::isSyncTimeout |
◆ origin
◆ payloadObj
◆ payloadSize
size_t Actor::Message::payloadSize |
◆ replyMessage
Message* Actor::Message::replyMessage = nullptr |
◆ signal
int Actor::Message::signal |
The documentation for this class was generated from the following files: