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class | CInputManager |
| Main input processing class. More...
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class | KODI::MOUSE::CMouseInputHandling |
| Class to translate input from driver info to higher-level features. More...
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class | KODI::MOUSE::IMouseDriverHandler |
| Interface for handling mouse driver events. More...
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class | KODI::MOUSE::IMouseInputHandler |
| Interface for handling mouse events. More...
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class | KODI::MOUSE::IMouseInputProvider |
| Interface for classes that can provide mouse input. More...
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class | KODI::MOUSE::CMouseEvent |
| Simple class for mouse events. More...
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class | CMouseTranslator |
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enum class | KODI::MOUSE::BUTTON_ID {
KODI::MOUSE::BUTTON_ID::UNKNOWN
, KODI::MOUSE::BUTTON_ID::LEFT
, KODI::MOUSE::BUTTON_ID::RIGHT
, KODI::MOUSE::BUTTON_ID::MIDDLE
,
KODI::MOUSE::BUTTON_ID::BUTTON4
, KODI::MOUSE::BUTTON_ID::BUTTON5
, KODI::MOUSE::BUTTON_ID::WHEEL_UP
, KODI::MOUSE::BUTTON_ID::WHEEL_DOWN
,
KODI::MOUSE::BUTTON_ID::HORIZ_WHEEL_LEFT
, KODI::MOUSE::BUTTON_ID::HORIZ_WHEEL_RIGHT
} |
| Buttons on a mouse. More...
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using | KODI::MOUSE::ButtonName = std::string |
| Name of a mouse button.
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using | KODI::MOUSE::POINTER_DIRECTION = INPUT::CARDINAL_DIRECTION |
| Directions of motion for a mouse pointer.
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using | KODI::MOUSE::PointerName = std::string |
| Name of the mouse pointer.
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enum | MOUSE_STATE { MOUSE_STATE_NORMAL = 1
, MOUSE_STATE_FOCUS
, MOUSE_STATE_DRAG
, MOUSE_STATE_CLICK
} |
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enum | MOUSE_BUTTON {
MOUSE_LEFT_BUTTON = 0
, MOUSE_RIGHT_BUTTON
, MOUSE_MIDDLE_BUTTON
, MOUSE_EXTRA_BUTTON1
,
MOUSE_EXTRA_BUTTON2
, MOUSE_EXTRA_BUTTON3
, MOUSE_EXTRA_BUTTON4
} |
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enum class | HoldAction { NONE
, DRAG_START
, DRAG
, DRAG_END
} |
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#define | XBMC_BUTTON(X) |
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#define | XBMC_BUTTON_LEFT 1 |
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#define | XBMC_BUTTON_MIDDLE 2 |
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#define | XBMC_BUTTON_RIGHT 3 |
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#define | XBMC_BUTTON_WHEELUP 4 |
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#define | XBMC_BUTTON_WHEELDOWN 5 |
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#define | XBMC_BUTTON_X1 6 |
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#define | XBMC_BUTTON_X2 7 |
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#define | XBMC_BUTTON_X3 8 |
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#define | XBMC_BUTTON_X4 9 |
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#define | XBMC_BUTTON_LMASK XBMC_BUTTON(XBMC_BUTTON_LEFT) |
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#define | XBMC_BUTTON_MMASK XBMC_BUTTON(XBMC_BUTTON_MIDDLE) |
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#define | XBMC_BUTTON_RMASK XBMC_BUTTON(XBMC_BUTTON_RIGHT) |
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#define | XBMC_BUTTON_X1MASK XBMC_BUTTON(XBMC_BUTTON_X1) |
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#define | XBMC_BUTTON_X2MASK XBMC_BUTTON(XBMC_BUTTON_X2) |
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#define | XBMC_BUTTON_X3MASK XBMC_BUTTON(XBMC_BUTTON_X3) |
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#define | XBMC_BUTTON_X4MASK XBMC_BUTTON(XBMC_BUTTON_X4) |
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#define | MOUSE_MINIMUM_MOVEMENT 2 |
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#define | MOUSE_DOUBLE_CLICK_LENGTH 500L |
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#define | MOUSE_ACTIVE_LENGTH 5000L |
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#define | MOUSE_MAX_BUTTON 7 |
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Everything around mouse
Mouse input is processed by CInputManager and forwarded to registered mouse handlers (e.g. game clients) or as actions to the UI:
- If no mouse handlers are registered or if they don't consume events, the mouse input events are forwarded to the UI via CInputManager::ProcessMouse.
- Clients (e.g. game clients implementing MOUSE::IMouseInputHandler) call CInputManager::RegisterMouseHandler to register themselves as eligible for mouse input events.
- Mouse events (from CInputManager::OnEvent) are collected via implementations of MOUSE::IMouseDriverHandler and transformed into higher level features by MOUSE::IMouseButtonMap instances before they are sent to the handlers.
◆ MOUSE_ACTIVE_LENGTH
#define MOUSE_ACTIVE_LENGTH 5000L |
◆ MOUSE_DOUBLE_CLICK_LENGTH
#define MOUSE_DOUBLE_CLICK_LENGTH 500L |
◆ MOUSE_MAX_BUTTON
#define MOUSE_MAX_BUTTON 7 |
◆ MOUSE_MINIMUM_MOVEMENT
#define MOUSE_MINIMUM_MOVEMENT 2 |
◆ XBMC_BUTTON
Value:
#define X(VAL)
Definition sqlitedataset.cpp:29
◆ XBMC_BUTTON_LEFT
#define XBMC_BUTTON_LEFT 1 |
◆ XBMC_BUTTON_LMASK
◆ XBMC_BUTTON_MIDDLE
#define XBMC_BUTTON_MIDDLE 2 |
◆ XBMC_BUTTON_MMASK
◆ XBMC_BUTTON_RIGHT
#define XBMC_BUTTON_RIGHT 3 |
◆ XBMC_BUTTON_RMASK
◆ XBMC_BUTTON_WHEELDOWN
#define XBMC_BUTTON_WHEELDOWN 5 |
◆ XBMC_BUTTON_WHEELUP
#define XBMC_BUTTON_WHEELUP 4 |
◆ XBMC_BUTTON_X1
◆ XBMC_BUTTON_X1MASK
◆ XBMC_BUTTON_X2
◆ XBMC_BUTTON_X2MASK
◆ XBMC_BUTTON_X3
◆ XBMC_BUTTON_X3MASK
◆ XBMC_BUTTON_X4
◆ XBMC_BUTTON_X4MASK
◆ ButtonName
Name of a mouse button.
Names are defined in the mouse's controller profile.
◆ POINTER_DIRECTION
Directions of motion for a mouse pointer.
◆ PointerName
Name of the mouse pointer.
Names are defined in the mouse's controller profile.
◆ BUTTON_ID
Buttons on a mouse.
Enumerator |
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UNKNOWN | |
LEFT | |
RIGHT | |
MIDDLE | |
BUTTON4 | |
BUTTON5 | |
WHEEL_UP | |
WHEEL_DOWN | |
HORIZ_WHEEL_LEFT | |
HORIZ_WHEEL_RIGHT | |
◆ HoldAction
Enumerator |
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NONE | No action should occur
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DRAG_START | A drag action has started
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DRAG | A drag action is in progress
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DRAG_END | A drag action has finished
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◆ MOUSE_BUTTON
Enumerator |
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MOUSE_LEFT_BUTTON | |
MOUSE_RIGHT_BUTTON | |
MOUSE_MIDDLE_BUTTON | |
MOUSE_EXTRA_BUTTON1 | |
MOUSE_EXTRA_BUTTON2 | |
MOUSE_EXTRA_BUTTON3 | |
MOUSE_EXTRA_BUTTON4 | |
◆ MOUSE_STATE
Enumerator |
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MOUSE_STATE_NORMAL | Normal state
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MOUSE_STATE_FOCUS | Control below the mouse is currently in focus
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MOUSE_STATE_DRAG | A drag operation is being performed
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MOUSE_STATE_CLICK | A mousebutton is being clicked
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