#include "PlatformDefs.h"
◆ D3DCOMMON_TYPE_MASK
#define D3DCOMMON_TYPE_MASK 0x0070000 |
◆ D3DCOMMON_TYPE_TEXTURE
#define D3DCOMMON_TYPE_TEXTURE 0x0040000 |
◆ D3DFMT_LIN_A8
#define D3DFMT_LIN_A8 D3DFMT_A8 |
◆ D3DFMT_LIN_A8R8G8B8
#define D3DFMT_LIN_A8R8G8B8 D3DFMT_A8R8G8B8 |
◆ D3DFMT_LIN_D16
#define D3DFMT_LIN_D16 D3DFMT_D16 |
◆ D3DFMT_LIN_L8
#define D3DFMT_LIN_L8 D3DFMT_L8 |
◆ D3DFMT_LIN_X8R8G8B8
#define D3DFMT_LIN_X8R8G8B8 D3DFMT_X8R8G8B8 |
◆ D3DPIXELSHADERDEF
#define D3DPIXELSHADERDEF DWORD |
◆ GAMMA_RAMP_FLAG
#define GAMMA_RAMP_FLAG D3DSGR_CALIBRATE |
◆ LPDIRECT3DPALETTE8