Kodi Development 22.0
for Binary and Script based Add-Ons
 
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3. Handling events

Joystick drivers present three kinds of elements:

Most of the time we want to know how these map to a particular system's controller (Kodi uses the Xbox 360 profile). The controller configuration GUI, however, also needs access to the raw driver elements. There is an event handler for both of these situations.

Note
CGenericJoystickInputHandling and CGenericJoystickButtonMapping are now called CInputHandling and CButtonMapping, respectively.