Kodi Development 22.0
for Binary and Script based Add-Ons
 
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1. Controller profiles

Each emulated peripheral has a profile describing its input. Controller is a generic word for these peripherals, and this is the name shown in the GUI.

Each controller has parts that generate input, like buttons, keys, triggers, analog sticks and accelerometers. These parts are called features of the controller.

Features generate input in several different ways. For example, a button is either 1 or 0. Analog sticks, on the other hand, have two degrees of freedom. They contain two values that can range from -1.0 (fully down/left) to 1.0 (fully up/right).

Features can also receive input. Rumble motors and other haptic parts accept digital or analog input.

Features are grouped by the type of input they generate/accept. For example:

Scalar features

Vector features

Haptic features