Kodi Development
22.0
for Binary and Script based Add-Ons
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GL.h
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/*
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* Copyright (C) 2005-2019 Team Kodi
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* This file is part of Kodi - https://kodi.tv
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*
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* SPDX-License-Identifier: GPL-2.0-or-later
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* See LICENSES/README.md for more information.
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*/
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#pragma once
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#ifdef __cplusplus
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//==============================================================================
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#if HAS_GL
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#define GL_TYPE_STRING "GL"
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// always define GL_GLEXT_PROTOTYPES before include gl headers
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#if !defined(GL_GLEXT_PROTOTYPES)
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#define GL_GLEXT_PROTOTYPES
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#endif
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#if defined(TARGET_LINUX)
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#include <GL/gl.h>
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#include <GL/glext.h>
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#elif defined(TARGET_FREEBSD)
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#include <GL/gl.h>
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#elif defined(TARGET_DARWIN)
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#include <OpenGL/gl3.h>
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#include <OpenGL/gl3ext.h>
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#elif defined(WIN32)
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#error Use of GL under Windows is not possible
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#endif
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#elif HAS_GLES >= 2
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#define GL_TYPE_STRING "GLES"
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#if defined(WIN32)
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#if defined(HAS_ANGLE)
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#include <angle_gl.h>
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#else
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#error Use of GLES only be available under Windows by the use of angle
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#endif
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#elif defined(TARGET_DARWIN)
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#if HAS_GLES == 3
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#include <OpenGLES/ES3/gl.h>
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#include <OpenGLES/ES3/glext.h>
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#else
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#include <OpenGLES/ES2/gl.h>
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#include <OpenGLES/ES2/glext.h>
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#endif
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#else
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#if HAS_GLES == 3
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#include <GLES3/gl3.h>
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#else
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#endif
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#endif
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#endif
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#ifndef BUFFER_OFFSET
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#define BUFFER_OFFSET(i) ((char*)nullptr + (i))
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#endif
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#endif
/* __cplusplus */
include
kodi
gui
gl
GL.h
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