Kodi Documentation
22.0
Kodi is an open source media player and entertainment hub.
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KODI::GAME::CPortNode Member List
This is the complete list of members for
KODI::GAME::CPortNode
, including all inherited members.
CPortNode
()=default
KODI::GAME::CPortNode
CPortNode
(const CPortNode &other)
KODI::GAME::CPortNode
inline
CPortNode
(CPortNode &&other)=default
KODI::GAME::CPortNode
GetActiveController
() const
KODI::GAME::CPortNode
GetActiveController
()
KODI::GAME::CPortNode
GetAddress
() const
KODI::GAME::CPortNode
inline
GetCompatibleControllers
() const
KODI::GAME::CPortNode
inline
GetCompatibleControllers
()
KODI::GAME::CPortNode
inline
GetInputPorts
(std::vector< std::string > &inputPorts) const
KODI::GAME::CPortNode
GetPortID
() const
KODI::GAME::CPortNode
inline
GetPortType
() const
KODI::GAME::CPortNode
inline
IsConnected
() const
KODI::GAME::CPortNode
inline
IsControllerAccepted
(const std::string &controllerId) const
KODI::GAME::CPortNode
IsControllerAccepted
(const std::string &portAddress, const std::string &controllerId) const
KODI::GAME::CPortNode
IsForceConnected
() const
KODI::GAME::CPortNode
inline
operator=
(const CPortNode &rhs)
KODI::GAME::CPortNode
operator=
(CPortNode &&rhs) noexcept
KODI::GAME::CPortNode
SetActiveController
(unsigned int controllerIndex)
KODI::GAME::CPortNode
inline
SetActiveController
(const std::string &controllerId)
KODI::GAME::CPortNode
SetAddress
(std::string address)
KODI::GAME::CPortNode
SetCompatibleControllers
(ControllerNodeVec controllers)
KODI::GAME::CPortNode
SetConnected
(bool bConnected)
KODI::GAME::CPortNode
inline
SetForceConnected
(bool forceConnected)
KODI::GAME::CPortNode
inline
SetPortID
(std::string portId)
KODI::GAME::CPortNode
SetPortType
(PORT_TYPE type)
KODI::GAME::CPortNode
inline
~CPortNode
()
KODI::GAME::CPortNode
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