Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
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This is the complete list of members for TransformMatrix, including all inherited members.
alpha | TransformMatrix | |
blue | TransformMatrix | |
CreateFader(float a) | TransformMatrix | inlinestatic |
CreateFader(float a, float r, float g, float b) | TransformMatrix | inlinestatic |
CreateScaler(float scaleX, float scaleY, float scaleZ=1.0f) | TransformMatrix | inlinestatic |
CreateTranslation(float transX, float transY, float transZ=0) | TransformMatrix | inlinestatic |
CreateZRotation(float angle, float x, float y, float ar=1.0f) | TransformMatrix | inlinestatic |
depth | TransformMatrix | |
green | TransformMatrix | |
identity | TransformMatrix | |
InverseTransformPosition(float &x, float &y) const XBMC_FORCE_INLINE | TransformMatrix | inline |
m | TransformMatrix | |
operator*(const TransformMatrix &right) const | TransformMatrix | inline |
operator*=(const TransformMatrix &right) | TransformMatrix | inline |
red | TransformMatrix | |
Reset() | TransformMatrix | inline |
SetFader(float a) | TransformMatrix | inline |
SetFader(float a, float r, float g, float b) | TransformMatrix | inline |
SetScaler(float scaleX, float scaleY, float centerX, float centerY) | TransformMatrix | inline |
SetTranslation(float transX, float transY, float transZ) | TransformMatrix | inline |
SetXRotation(float angle, float y, float z, float ar=1.0f) | TransformMatrix | inline |
SetYRotation(float angle, float x, float z, float ar=1.0f) | TransformMatrix | inline |
SetZRotation(float angle, float x, float y, float ar=1.0f) | TransformMatrix | inline |
TransformAlpha(KODI::UTILS::COLOR::Color color) const XBMC_FORCE_INLINE | TransformMatrix | inline |
TransformColor(KODI::UTILS::COLOR::Color color) const XBMC_FORCE_INLINE | TransformMatrix | inline |
TransformMatrix() | TransformMatrix | inline |
TransformPosition(float &x, float &y, float &z) const XBMC_FORCE_INLINE | TransformMatrix | inline |
TransformPositionUnscaled(float &x, float &y, float &z) const XBMC_FORCE_INLINE | TransformMatrix | inline |
TransformXCoord(float x, float y, float z) const XBMC_FORCE_INLINE | TransformMatrix | inline |
TransformYCoord(float x, float y, float z) const XBMC_FORCE_INLINE | TransformMatrix | inline |
TransformZCoord(float x, float y, float z) const XBMC_FORCE_INLINE | TransformMatrix | inline |